My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Three Musketeers Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Graveyard
Giant Snowball
Bats Three Musketeers Witch Graveyard
Zap
Bats Three Musketeers Witch Graveyard
Barbarian Barrel
Wizard Three Musketeers Witch Graveyard
The Log
Mini P.E.K.K.A Three Musketeers Witch Graveyard
Earthquake
Witch Graveyard
Arrows
Bats Witch Graveyard
Royal Delivery
Bats Mini P.E.K.K.A Wizard Three Musketeers Witch Graveyard
Fireball
Wizard Three Musketeers Witch
Poison
Bats Wizard Three Musketeers Witch Graveyard
Lightning
Mini P.E.K.K.A Wizard Three Musketeers Witch
Rocket
Wizard Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Fireball Mini P.E.K.K.A Wizard Witch Graveyard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Barbarian Barrel Fireball Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Barbarian Barrel Graveyard
Fireball
Graveyard
Mini P.E.K.K.A
Bats Wizard Barbarian Barrel Graveyard
Wizard
Mini P.E.K.K.A
Three Musketeers
Barbarian Barrel Graveyard
Barbarian Barrel
Graveyard Bats Mini P.E.K.K.A Three Musketeers
Witch
Graveyard
Graveyard
Fireball Barbarian Barrel Bats Mini P.E.K.K.A Three Musketeers Witch

Defense Synergies 1 9

Bats
Mini P.E.K.K.A Barbarian Barrel
Fireball
Barbarian Barrel Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Fireball Wizard Barbarian Barrel Witch
Wizard
Mini P.E.K.K.A Barbarian Barrel
Three Musketeers
Barbarian Barrel
Barbarian Barrel
Fireball Bats Mini P.E.K.K.A Wizard Three Musketeers Witch
Witch
Mini P.E.K.K.A Barbarian Barrel
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Barbarian Barrel
Mini P.E.K.K.A Bats Three Musketeers Witch
Mini P.E.K.K.A Three Musketeers Witch Bats
Mini P.E.K.K.A Three Musketeers Witch Bats
Fireball Mini P.E.K.K.A Barbarian Barrel
Fireball Barbarian Barrel Bats
Bats Three Musketeers Fireball Wizard Witch
Fireball Barbarian Barrel
Mini P.E.K.K.A Three Musketeers Witch
Mini P.E.K.K.A Barbarian Barrel
Bats Witch Fireball Wizard Barbarian Barrel
Three Musketeers Bats Fireball Wizard Witch
Mini P.E.K.K.A Bats Fireball Wizard Three Musketeers Witch
Fireball Wizard Three Musketeers Bats Mini P.E.K.K.A Barbarian Barrel Witch
Mini P.E.K.K.A Three Musketeers
Fireball Mini P.E.K.K.A Three Musketeers
Wizard Three Musketeers Bats Fireball Mini P.E.K.K.A Witch
Fireball Bats Wizard Three Musketeers Barbarian Barrel Witch
Wizard Barbarian Barrel Witch Bats Fireball
Mini P.E.K.K.A Three Musketeers
Wizard Bats Fireball Mini P.E.K.K.A Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Barbarian Barrel Witch
Fireball Mini P.E.K.K.A Wizard Barbarian Barrel
Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats Fireball Barbarian Barrel
Mini P.E.K.K.A Three Musketeers Witch
Fireball Wizard Bats Three Musketeers Witch
Mini P.E.K.K.A Bats Fireball Witch
Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Barbarian Barrel Witch
Witch Three Musketeers
Bats Mini P.E.K.K.A Witch
Fireball
Mini P.E.K.K.A Fireball Wizard Three Musketeers Witch
Wizard Fireball Three Musketeers Witch
Witch Bats Fireball Mini P.E.K.K.A Three Musketeers Barbarian Barrel
Bats Fireball Mini P.E.K.K.A Wizard Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Bats Witch
Wizard Witch
Fireball Wizard Barbarian Barrel
Fireball Wizard
Bats Fireball Mini P.E.K.K.A Three Musketeers
Fireball Wizard Barbarian Barrel
Fireball Wizard
Fireball Three Musketeers Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Wizard Three Musketeers Barbarian Barrel Witch
Fireball Wizard Three Musketeers Barbarian Barrel
Fireball Three Musketeers Barbarian Barrel
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Three Musketeers Barbarian Barrel
Fireball Wizard Barbarian Barrel Witch
Fireball
Fireball Wizard
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel Witch
Witch
Fireball Wizard Barbarian Barrel Witch
Fireball Wizard Witch
Fireball Barbarian Barrel
Bats Fireball Wizard Witch
Bats Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball Barbarian Barrel Witch
Fireball Wizard Three Musketeers Witch
Fireball Barbarian Barrel
Fireball Mini P.E.K.K.A Wizard Three Musketeers
Fireball Wizard
Fireball
Three Musketeers
Bats Fireball Witch
Bats Fireball Witch
Fireball Barbarian Barrel Witch

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