My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Witch Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Clone Balloon Giant Skeleton
Giant Snowball
Skeleton Barrel Skeleton Army Clone Witch Balloon
Zap
Skeleton Barrel Skeleton Army Clone Witch Balloon
Barbarian Barrel
Skeleton Barrel Wizard Skeleton Army Clone Witch Giant Skeleton
The Log
Skeleton Barrel Skeleton Army Clone Witch Giant Skeleton
Earthquake
Skeleton Army Clone Witch
Arrows
Skeleton Barrel Skeleton Army Clone Witch
Royal Delivery
Skeleton Barrel Wizard Skeleton Army Clone Witch Balloon Giant Skeleton
Fireball
Skeleton Barrel Wizard Skeleton Army Clone Witch Balloon
Poison
Skeleton Barrel Wizard Skeleton Army Clone Witch Balloon
Lightning
Wizard Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Skeleton Army Clone Fireball Wizard Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Skeleton Army Clone Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Fireball Clone Witch Balloon Giant Skeleton
Fireball
Skeleton Barrel
Wizard
Balloon Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Barrel Skeleton Army Balloon Giant Skeleton Witch
Witch
Skeleton Barrel Clone Giant Skeleton
Balloon
Clone Skeleton Barrel Wizard Giant Skeleton
Giant Skeleton
Clone Skeleton Barrel Wizard Witch Balloon

Defense Synergies 0 5

Skeleton Barrel
Fireball
Fireball
Skeleton Barrel
Wizard
Skeleton Army Giant Skeleton
Skeleton Army
Wizard Giant Skeleton
Clone
Witch
Giant Skeleton
Balloon
Giant Skeleton
Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Wizard
Skeleton Army Witch
Skeleton Army Witch Giant Skeleton
Skeleton Army Witch
Fireball Skeleton Army Giant Skeleton
Fireball Skeleton Army
Fireball Wizard Witch
Skeleton Barrel Fireball Giant Skeleton
Witch Skeleton Army
Skeleton Army Giant Skeleton
Skeleton Army Witch Fireball Wizard Giant Skeleton
Fireball Wizard Witch
Skeleton Army Fireball Wizard Witch Giant Skeleton
Fireball Wizard Skeleton Army Witch
Skeleton Army
Skeleton Army Fireball
Wizard Fireball Skeleton Army Witch
Fireball Wizard Skeleton Army Witch
Wizard Witch Fireball Giant Skeleton
Wizard Skeleton Army Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Giant Skeleton
Fireball Skeleton Barrel Wizard
Skeleton Army Giant Skeleton Witch
Skeleton Army Giant Skeleton Fireball
Giant Skeleton Skeleton Army Witch
Fireball Wizard Skeleton Barrel Witch
Skeleton Army Fireball Witch Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Fireball Skeleton Army Witch
Witch Skeleton Army
Witch Giant Skeleton
Skeleton Army Fireball Giant Skeleton
Skeleton Army Giant Skeleton Fireball Wizard Witch
Wizard Fireball Skeleton Army Witch
Skeleton Army Witch Fireball Giant Skeleton
Fireball Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Giant Skeleton
Fireball Skeleton Barrel
Skeleton Barrel Fireball Giant Skeleton
Skeleton Barrel Fireball Giant Skeleton
Fireball Wizard
Fireball Wizard Skeleton Barrel Witch
Wizard Witch
Fireball Skeleton Barrel Wizard
Fireball Skeleton Barrel Wizard
Fireball
Skeleton Barrel Fireball Wizard
Fireball Wizard
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball Wizard Witch
Skeleton Barrel Fireball Wizard
Fireball
Skeleton Barrel Fireball Wizard
Skeleton Barrel Fireball Wizard Witch
Fireball Giant Skeleton
Fireball Wizard
Skeleton Barrel Fireball
Fireball Wizard Witch
Witch
Fireball Skeleton Barrel Wizard Witch
Fireball Skeleton Barrel Wizard Witch
Fireball Skeleton Barrel
Fireball Wizard Witch
Skeleton Barrel Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Giant Skeleton
Fireball Wizard
Skeleton Barrel Fireball Skeleton Army Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Skeleton Barrel Fireball Wizard
Fireball Giant Skeleton
Fireball Witch Giant Skeleton
Fireball Witch
Skeleton Barrel Fireball Witch Giant Skeleton

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