My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Witch Miner
Zap
Witch
Barbarian Barrel
Ice Spirit Valkyrie Witch
The Log
Ice Spirit Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Mini P.E.K.K.A Valkyrie Witch Miner
Fireball
Witch
Poison
Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Valkyrie Rage Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Rage Miner Fireball Mini P.E.K.K.A Valkyrie Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Rage Miner

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Mini P.E.K.K.A Witch Miner
Zap
Ice Spirit Fireball Miner Mini P.E.K.K.A Valkyrie Witch
Fireball
Zap Miner
Mini P.E.K.K.A
Ice Spirit Zap Valkyrie Rage
Valkyrie
Ice Spirit Zap Mini P.E.K.K.A Witch
Rage
Witch Mini P.E.K.K.A
Witch
Rage Ice Spirit Zap Valkyrie Miner
Miner
Zap Ice Spirit Fireball Witch

Defense Synergies 4 13

Ice Spirit
Zap Mini P.E.K.K.A Fireball Valkyrie Witch Miner
Zap
Ice Spirit Fireball Mini P.E.K.K.A Valkyrie Witch Miner
Fireball
Zap Ice Spirit Mini P.E.K.K.A Valkyrie Miner
Mini P.E.K.K.A
Ice Spirit Zap Fireball Valkyrie Witch
Valkyrie
Ice Spirit Zap Fireball Mini P.E.K.K.A Witch
Rage
Witch
Ice Spirit Zap Mini P.E.K.K.A Valkyrie
Miner
Ice Spirit Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Mini P.E.K.K.A Ice Spirit Zap Valkyrie Witch
Mini P.E.K.K.A Witch Valkyrie
Mini P.E.K.K.A Witch Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Zap Valkyrie
Ice Spirit Zap Fireball Witch
Zap Fireball Valkyrie
Mini P.E.K.K.A Witch
Ice Spirit Mini P.E.K.K.A Valkyrie Miner
Valkyrie Witch Zap Fireball
Zap Fireball Witch
Mini P.E.K.K.A Ice Spirit Zap Fireball Valkyrie Witch
Fireball Valkyrie Ice Spirit Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Ice Spirit Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Valkyrie Witch
Ice Spirit Fireball Zap Valkyrie Witch
Zap Valkyrie Witch Ice Spirit Fireball
Mini P.E.K.K.A
Valkyrie Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Fireball Witch
Fireball Zap Mini P.E.K.K.A Valkyrie Miner
Ice Spirit Zap Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Zap Fireball
Mini P.E.K.K.A Valkyrie Witch
Fireball Ice Spirit Zap Witch
Mini P.E.K.K.A Fireball Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Zap Ice Spirit Fireball Mini P.E.K.K.A Valkyrie Witch
Witch
Mini P.E.K.K.A Valkyrie Witch
Zap Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Ice Spirit Zap Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Zap Fireball Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Miner
Fireball Miner
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Ice Spirit Zap Witch
Witch
Fireball Ice Spirit Zap
Fireball Miner Zap
Fireball Mini P.E.K.K.A
Miner Zap Fireball Valkyrie
Fireball Zap
Fireball Miner
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball Valkyrie Witch Miner
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball Valkyrie Witch
Witch
Fireball Miner Zap Witch
Fireball Zap Witch Miner
Fireball Miner Zap
Zap Fireball Witch
Zap Ice Spirit Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball Miner
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Fireball Witch
Fireball Zap Witch
Fireball
Fireball Miner Mini P.E.K.K.A Valkyrie
Zap Fireball
Zap Fireball
Zap Ice Spirit Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Miner

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