My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Witch Prince Giant Skeleton Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Hut Witch Inferno Dragon
Zap
Goblin Hut Witch Prince Inferno Dragon
Barbarian Barrel
Valkyrie Goblin Hut Witch Giant Skeleton Electro Wizard
The Log
Goblin Hut Witch Prince Giant Skeleton
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Valkyrie Goblin Hut Witch Prince Giant Skeleton Electro Wizard Inferno Dragon
Fireball
Goblin Hut Witch Electro Wizard Inferno Dragon
Poison
Goblin Hut Witch Electro Wizard
Lightning
Valkyrie Goblin Hut Witch Prince Electro Wizard Inferno Dragon
Rocket
Valkyrie Goblin Hut Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Electro Wizard Inferno Dragon Goblin Hut Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Electro Wizard Inferno Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Giant Skeleton
Valkyrie
Prince Goblin Hut Witch Giant Skeleton Electro Wizard
Goblin Hut
Valkyrie Prince Giant Skeleton
Witch
Valkyrie Prince Giant Skeleton
Prince
Valkyrie Arrows Goblin Hut Witch Electro Wizard
Giant Skeleton
Arrows Valkyrie Goblin Hut Witch Electro Wizard
Electro Wizard
Valkyrie Prince Giant Skeleton
Inferno Dragon

Defense Synergies 0 16

Arrows
Valkyrie Goblin Hut Prince Giant Skeleton
Valkyrie
Arrows Goblin Hut Witch Prince Electro Wizard
Goblin Hut
Arrows Valkyrie Giant Skeleton Electro Wizard
Witch
Valkyrie Prince Giant Skeleton Electro Wizard
Prince
Arrows Valkyrie Witch Electro Wizard
Giant Skeleton
Arrows Goblin Hut Witch Electro Wizard
Electro Wizard
Valkyrie Goblin Hut Witch Prince Giant Skeleton Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Electro Wizard
Inferno Dragon Valkyrie Goblin Hut Witch Prince Electro Wizard
Goblin Hut Witch Prince Valkyrie Giant Skeleton Electro Wizard Inferno Dragon
Goblin Hut Witch Prince Inferno Dragon Valkyrie Electro Wizard
Arrows Valkyrie Prince Giant Skeleton
Arrows Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Arrows Goblin Hut Witch
Arrows Valkyrie Giant Skeleton Electro Wizard
Witch Inferno Dragon Goblin Hut Prince
Valkyrie Prince Giant Skeleton Electro Wizard
Valkyrie Witch Electro Wizard Arrows Goblin Hut Giant Skeleton
Arrows Inferno Dragon Goblin Hut Witch Electro Wizard
Goblin Hut Prince Valkyrie Witch Giant Skeleton Electro Wizard
Valkyrie Arrows Goblin Hut Witch Prince Electro Wizard
Inferno Dragon Goblin Hut Prince Electro Wizard
Goblin Hut Prince Electro Wizard Inferno Dragon
Arrows Valkyrie Goblin Hut Witch Prince Electro Wizard
Arrows Valkyrie Goblin Hut Witch Prince Electro Wizard
Arrows Valkyrie Witch Goblin Hut Giant Skeleton Electro Wizard Inferno Dragon
Goblin Hut Prince Electro Wizard Inferno Dragon
Valkyrie Arrows Witch Prince Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut Witch Prince Giant Skeleton Electro Wizard
Electro Wizard Arrows Valkyrie Prince Inferno Dragon
Giant Skeleton Valkyrie Goblin Hut Witch Prince Electro Wizard
Valkyrie Prince Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Goblin Hut Witch Prince Inferno Dragon
Arrows Goblin Hut Witch Electro Wizard
Prince Valkyrie Goblin Hut Witch Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Prince Inferno Dragon
Giant Skeleton Electro Wizard Valkyrie Goblin Hut Witch Prince Inferno Dragon
Witch Goblin Hut Inferno Dragon
Inferno Dragon Valkyrie Goblin Hut Witch Prince Giant Skeleton
Arrows Valkyrie Prince Giant Skeleton Electro Wizard
Prince Giant Skeleton Valkyrie Witch
Valkyrie Witch
Goblin Hut Witch Electro Wizard Valkyrie Prince Giant Skeleton Inferno Dragon
Arrows Valkyrie Goblin Hut Witch Giant Skeleton Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows Electro Wizard
Arrows Goblin Hut Giant Skeleton
Arrows Valkyrie Prince Giant Skeleton
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows
Arrows
Prince Electro Wizard
Arrows Valkyrie Prince Electro Wizard
Arrows
Goblin Hut
Arrows
Arrows Goblin Hut Prince
Arrows Goblin Hut Witch
Arrows Goblin Hut
Arrows
Arrows Prince Electro Wizard
Arrows Valkyrie Witch
Prince Giant Skeleton
Arrows
Prince
Arrows
Arrows Valkyrie Witch
Witch Inferno Dragon
Arrows Witch Electro Wizard
Arrows Witch Prince
Arrows
Arrows Witch Electro Wizard
Electro Wizard Goblin Hut Witch
Arrows
Arrows Electro Wizard
Prince Giant Skeleton
Arrows
Electro Wizard Goblin Hut Witch Prince
Arrows Witch Electro Wizard
Arrows
Valkyrie Prince Electro Wizard
Arrows
Arrows Giant Skeleton
Prince
Witch Giant Skeleton Electro Wizard
Witch Electro Wizard
Witch Prince Giant Skeleton Electro Wizard

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