My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Bandit
Giant Snowball
Minions Witch
Zap
Minions Witch Bandit
Barbarian Barrel
Valkyrie Witch Bandit Electro Wizard
The Log
Witch Bandit
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Valkyrie Witch Bandit Electro Wizard
Fireball
Minions Witch Bandit Electro Wizard
Poison
Minions Witch Electro Wizard
Lightning
Valkyrie Witch Bandit Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Bandit Fireball Valkyrie Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Bandit Fireball

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Valkyrie Bandit
Fireball
Giant The Log Electro Wizard
Valkyrie
Minions Giant Witch Bandit Electro Wizard
Giant
Minions Fireball Valkyrie Witch The Log Bandit Electro Wizard
Witch
Valkyrie Giant Bandit
The Log
Fireball Giant Bandit
Bandit
Minions Valkyrie Giant Witch The Log Electro Wizard
Electro Wizard
Fireball Valkyrie Giant Bandit

Defense Synergies 2 16

Minions
Valkyrie The Log Bandit Electro Wizard
Fireball
The Log Valkyrie Bandit Electro Wizard
Valkyrie
Minions Fireball Witch The Log Bandit Electro Wizard
Giant
Witch
Valkyrie The Log Bandit Electro Wizard
The Log
Fireball Minions Valkyrie Witch Bandit Electro Wizard
Bandit
Minions Fireball Valkyrie Witch The Log Electro Wizard
Electro Wizard
Minions Fireball Valkyrie Witch The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie The Log Electro Wizard
Minions Valkyrie Witch The Log Bandit Electro Wizard
Witch Minions Valkyrie Bandit Electro Wizard
Witch Minions Valkyrie Bandit Electro Wizard
Fireball Valkyrie The Log
Fireball The Log Minions Valkyrie Bandit Electro Wizard
Minions Electro Wizard Fireball Witch
Fireball Valkyrie The Log Bandit Electro Wizard
Witch Minions
Valkyrie Bandit Electro Wizard
Minions Valkyrie Witch Electro Wizard Fireball The Log Bandit
Minions Fireball Witch Electro Wizard
Minions Fireball Valkyrie Witch The Log Bandit Electro Wizard
Fireball Valkyrie Minions Witch The Log Electro Wizard
Bandit Electro Wizard
Fireball The Log Bandit Electro Wizard
Minions Fireball Valkyrie Witch Electro Wizard
Fireball Minions Valkyrie Witch The Log Bandit Electro Wizard
Valkyrie Witch The Log Minions Fireball Bandit Electro Wizard
Electro Wizard
Valkyrie Minions Fireball Witch The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Bandit Electro Wizard
Fireball Bandit Electro Wizard Valkyrie The Log
Bandit Minions Valkyrie Witch The Log Electro Wizard
Valkyrie Fireball The Log Bandit Electro Wizard
Valkyrie Witch Bandit
Fireball Minions Witch Electro Wizard
Minions Fireball Valkyrie Witch Bandit Electro Wizard
Valkyrie
Electro Wizard Minions Fireball Valkyrie Witch The Log Bandit
Witch
Minions Valkyrie Witch
Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Witch Bandit
Fireball Valkyrie Witch
Witch Electro Wizard Minions Fireball Valkyrie The Log
Minions Valkyrie Fireball Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log Bandit
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Minions Witch
Witch The Log
Fireball The Log
Fireball The Log Bandit
Minions Fireball Electro Wizard
Fireball Valkyrie The Log Bandit Electro Wizard
Fireball
Fireball The Log Bandit
Minions Fireball Bandit
Fireball The Log
Fireball Witch The Log Bandit
Fireball The Log Bandit
Fireball
Minions
Fireball The Log Bandit Electro Wizard
Fireball Valkyrie Witch The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch
Witch
Fireball The Log Witch Bandit Electro Wizard
Fireball Witch The Log Bandit
Fireball The Log Bandit
Fireball Witch Electro Wizard
Electro Wizard Minions Fireball Witch
Fireball
Fireball The Log Bandit
Fireball Electro Wizard
Fireball The Log
Electro Wizard Minions Fireball Witch Bandit
Fireball Witch Electro Wizard
The Log Fireball
Fireball Valkyrie Electro Wizard
The Log Fireball
Fireball
Minions Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Bandit Electro Wizard

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