My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Giant Skeleton
Giant Snowball
Guards Clone Witch
Zap
Guards Clone Witch
Barbarian Barrel
Tesla Valkyrie Guards Clone Witch Giant Skeleton
The Log
Guards Clone Witch Giant Skeleton
Earthquake
Tesla Guards Clone Witch
Arrows
Guards Clone Witch
Royal Delivery
Valkyrie Guards Clone Witch Giant Skeleton
Fireball
Tesla Clone Witch
Poison
Guards Clone Witch
Lightning
Tesla Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Clone Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Clone Tornado Tesla Valkyrie Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Guards Clone Tornado

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Valkyrie
Tornado Witch Giant Skeleton
Guards
Clone The Log
Clone
Giant Skeleton Guards Witch
Tornado
Valkyrie Witch Giant Skeleton The Log
Witch
Valkyrie Clone Tornado Giant Skeleton
Giant Skeleton
Clone Valkyrie Tornado Witch The Log
The Log
Guards Tornado Giant Skeleton

Defense Synergies 1 15

Tesla
The Log Valkyrie Guards Tornado
Valkyrie
Tesla Tornado Witch The Log
Guards
Tesla Witch Giant Skeleton The Log
Clone
Tornado
Tesla Valkyrie Witch Giant Skeleton The Log
Witch
Valkyrie Guards Tornado Giant Skeleton The Log
Giant Skeleton
Guards Tornado Witch The Log
The Log
Tesla Valkyrie Guards Tornado Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie The Log
Tesla Valkyrie Witch The Log
Tesla Tornado Witch Valkyrie Giant Skeleton
Tesla Witch Valkyrie Guards
Valkyrie Tornado Giant Skeleton The Log
Tornado The Log Tesla Valkyrie Guards
Tesla Tornado Witch
Tesla Valkyrie Giant Skeleton The Log
Tesla Witch Tornado
Guards Tornado Tesla Valkyrie Giant Skeleton
Valkyrie Guards Witch Tesla Tornado Giant Skeleton The Log
Tesla Tornado Witch
Tesla Valkyrie Guards Witch Giant Skeleton The Log
Valkyrie Tesla Guards Tornado Witch The Log
Tesla
Tornado Tesla The Log
Tesla Valkyrie Tornado Witch
Tesla Valkyrie Guards Tornado Witch The Log
Valkyrie Tornado Witch The Log Tesla Guards Giant Skeleton
Tesla Tornado
Valkyrie Tesla Guards Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla Witch Giant Skeleton
Tesla Valkyrie The Log
Guards Giant Skeleton Valkyrie Witch The Log
Valkyrie Guards Giant Skeleton Tesla Tornado The Log
Giant Skeleton Tesla Valkyrie Guards Witch
Tesla Tornado Witch
Guards Tesla Valkyrie Witch Giant Skeleton
Giant Skeleton Tesla Valkyrie
Giant Skeleton Valkyrie Tornado Witch The Log
Witch Tesla Guards
Tesla Valkyrie Guards Witch Giant Skeleton
Valkyrie Guards Tornado Giant Skeleton The Log
Giant Skeleton Tesla Valkyrie Guards Witch
Tesla Valkyrie Witch
Tesla Guards Witch Valkyrie Tornado Giant Skeleton The Log
Valkyrie Tesla Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Giant Skeleton The Log
Tornado The Log
Giant Skeleton The Log
Valkyrie Guards Giant Skeleton The Log
Valkyrie The Log
Tornado Witch
Tornado Witch The Log
The Log Tornado
The Log Tornado
Guards Tornado
Valkyrie Tornado The Log
Tornado
The Log
The Log
Witch The Log
The Log
Tornado
The Log
Valkyrie Tornado Witch The Log
Giant Skeleton The Log
Tornado
Tornado The Log
The Log
Tornado The Log Valkyrie Witch
Witch
The Log Tornado Witch
Tornado Witch The Log
Tornado The Log
Tornado Witch
Guards Witch
The Log
Giant Skeleton
The Log
Guards Witch
Tornado Witch
The Log
Valkyrie
The Log
Tornado Giant Skeleton
Guards Tornado Witch Giant Skeleton The Log
Tornado Witch
Tornado Witch Giant Skeleton The Log

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