My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Hog Rider
Giant Snowball
Spear Goblins Barbarians Minion Horde Musketeer Hog Rider Witch
Zap
Spear Goblins Minion Horde Witch
Barbarian Barrel
Spear Goblins Barbarians Musketeer Witch
The Log
Spear Goblins Barbarians Musketeer Hog Rider Witch
Earthquake
Spear Goblins Barbarians Hog Rider Witch
Arrows
Spear Goblins Minion Horde Witch
Royal Delivery
Spear Goblins Barbarians Minion Horde Musketeer Hog Rider Witch
Fireball
Barbarians Minion Horde Musketeer Hog Rider Witch
Poison
Spear Goblins Barbarians Minion Horde Musketeer Witch
Lightning
Musketeer Witch
Rocket
Barbarians Minion Horde Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Musketeer Hog Rider Barbarians Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap The Log Musketeer

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap
Zap
Hog Rider Spear Goblins Minion Horde Musketeer Witch The Log
Barbarians
Hog Rider
Minion Horde
Zap Hog Rider
Musketeer
Hog Rider Zap The Log
Hog Rider
Spear Goblins Zap Musketeer The Log Barbarians Minion Horde Witch
Witch
Zap Hog Rider
The Log
Hog Rider Zap Musketeer

Defense Synergies 1 12

Spear Goblins
Zap Barbarians Musketeer The Log
Zap
Spear Goblins Barbarians Minion Horde Musketeer Witch The Log
Barbarians
Spear Goblins Zap Minion Horde
Minion Horde
Zap Barbarians The Log
Musketeer
The Log Spear Goblins Zap
Hog Rider
Witch
Zap The Log
The Log
Musketeer Spear Goblins Zap Minion Horde Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde Musketeer The Log
Barbarians Minion Horde Zap Musketeer Witch The Log
Barbarians Minion Horde Witch Musketeer
Barbarians Minion Horde Witch Musketeer
Barbarians The Log
The Log Spear Goblins Zap Musketeer
Minion Horde Musketeer Spear Goblins Zap Witch
Zap Barbarians Musketeer The Log
Barbarians Minion Horde Witch Musketeer
Spear Goblins Barbarians Minion Horde Musketeer
Barbarians Minion Horde Witch Spear Goblins Zap Musketeer The Log
Minion Horde Musketeer Spear Goblins Zap Witch
Barbarians Minion Horde Zap Musketeer Witch The Log
Zap Barbarians Minion Horde Witch The Log
Barbarians Minion Horde
Barbarians Minion Horde Zap The Log
Barbarians Minion Horde Musketeer Witch
Spear Goblins Zap Barbarians Minion Horde Musketeer Witch The Log
Zap Witch The Log Spear Goblins Barbarians Musketeer
Barbarians Musketeer
Spear Goblins Barbarians Minion Horde Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Witch
Zap Musketeer The Log
Barbarians Spear Goblins Zap Minion Horde Musketeer Witch The Log
Zap Barbarians Minion Horde Musketeer The Log
Barbarians Minion Horde Musketeer Witch
Zap Minion Horde Musketeer Witch
Spear Goblins Barbarians Minion Horde Musketeer Witch
Barbarians Minion Horde
Zap Minion Horde Spear Goblins Barbarians Witch The Log
Witch Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Witch
Zap Barbarians The Log
Barbarians Minion Horde Witch
Barbarians Minion Horde Musketeer Witch
Barbarians Witch Spear Goblins Zap Minion Horde Musketeer The Log
Zap Barbarians Minion Horde Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer The Log
Zap Musketeer The Log
Minion Horde The Log
Barbarians Musketeer The Log
Zap Minion Horde The Log
Spear Goblins Zap Minion Horde Musketeer Witch
Minion Horde Musketeer Witch The Log
The Log Zap
The Log Zap
Minion Horde Musketeer
Zap Minion Horde Musketeer The Log
Zap Musketeer
Musketeer The Log
Minion Horde Musketeer
Zap Musketeer The Log
Spear Goblins Zap Minion Horde Musketeer Witch The Log
Minion Horde Musketeer The Log
Minion Horde
Zap Musketeer The Log
Zap Witch The Log
Minion Horde Musketeer The Log
Musketeer The Log
Zap Barbarians Minion Horde Musketeer The Log
Zap The Log Witch
Minion Horde Witch
The Log Zap Musketeer Witch
Zap Musketeer Witch The Log
Zap Musketeer The Log
Zap Minion Horde Musketeer Witch
Zap Minion Horde Musketeer Witch
Minion Horde
Zap Minion Horde Musketeer The Log
Zap Minion Horde
Minion Horde
The Log
Zap Minion Horde Spear Goblins Barbarians Musketeer Witch
Zap Musketeer Witch
The Log
Minion Horde Musketeer
The Log Zap Musketeer
Zap
Minion Horde Musketeer
Zap Minion Horde Musketeer Witch The Log
Zap Musketeer Witch
Zap Musketeer Witch The Log

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