My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Skeleton Army
Giant Snowball
Wall Breakers Goblin Barrel Skeleton Army Witch
Zap
Wall Breakers Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Wizard Wall Breakers Goblin Barrel Skeleton Army Witch
The Log
Wall Breakers Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Wall Breakers Goblin Barrel Skeleton Army Witch
Royal Delivery
Wizard Wall Breakers Goblin Barrel Skeleton Army Witch
Fireball
Wizard Wall Breakers Goblin Barrel Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Arrows Goblin Barrel Skeleton Army Fireball Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Arrows Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Wall Breakers Witch
Arrows
Zap Fireball Wall Breakers Goblin Barrel
Fireball
Zap Arrows Wall Breakers
Wizard
Wall Breakers
Zap Arrows Fireball
Goblin Barrel
Arrows Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Zap

Defense Synergies 1 5

Zap
Fireball Arrows Skeleton Army Witch
Arrows
Zap Fireball
Fireball
Zap Arrows
Wizard
Skeleton Army
Wall Breakers
Goblin Barrel
Skeleton Army
Zap Wizard
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Skeleton Army Zap Witch
Skeleton Army Witch
Skeleton Army Witch
Arrows Fireball Skeleton Army
Arrows Fireball Skeleton Army Zap
Zap Arrows Fireball Wizard Witch
Zap Arrows Fireball
Witch Skeleton Army
Skeleton Army
Skeleton Army Witch Zap Arrows Fireball Wizard
Arrows Zap Fireball Wizard Witch
Skeleton Army Zap Fireball Wizard Witch
Fireball Wizard Skeleton Army Zap Arrows Witch
Skeleton Army
Skeleton Army Zap Fireball
Wizard Arrows Fireball Skeleton Army Witch
Arrows Fireball Zap Wizard Skeleton Army Witch
Zap Arrows Wizard Witch Fireball
Wizard Skeleton Army Arrows Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Witch
Fireball Zap Arrows Wizard
Skeleton Army Zap Witch
Skeleton Army Zap Fireball
Skeleton Army Witch
Arrows Fireball Wizard Zap Witch
Skeleton Army Fireball Witch
Skeleton Army
Zap Fireball Skeleton Army Witch
Witch Skeleton Army
Witch
Skeleton Army Zap Arrows Fireball
Skeleton Army Fireball Wizard Witch
Wizard Fireball Skeleton Army Witch
Skeleton Army Witch Zap Fireball
Arrows Zap Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball
Fireball Wizard Zap Arrows
Arrows Fireball Wizard Zap Witch
Arrows Wizard Witch
Arrows Fireball Zap Wizard
Arrows Fireball Zap Wizard
Fireball
Zap Arrows Fireball Wizard
Fireball Zap Arrows Wizard
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball
Zap Arrows Fireball Wizard
Zap Arrows Fireball Wizard Witch
Fireball
Arrows Fireball Wizard
Zap Arrows Fireball
Zap Arrows Fireball Wizard Witch
Witch
Arrows Fireball Zap Wizard Witch
Fireball Zap Arrows Wizard Witch
Fireball Zap Arrows
Zap Arrows Fireball Wizard Witch
Zap Fireball Wizard Witch
Fireball
Zap Arrows Fireball Wizard
Zap Arrows Fireball
Arrows Fireball Wizard
Zap Fireball Skeleton Army Witch
Fireball Zap Arrows Wizard Witch
Arrows Fireball
Fireball Wizard
Arrows Zap Fireball Wizard
Zap Arrows Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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