My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Army Miner
Giant Snowball
Goblin Gang Furnace Skeleton Army Witch Miner
Zap
Goblin Gang Furnace Skeleton Army Witch
Barbarian Barrel
Goblin Gang Furnace Skeleton Army Witch
The Log
Goblin Gang Furnace Skeleton Army Witch
Earthquake
Goblin Gang Furnace Skeleton Army Witch
Arrows
Goblin Gang Furnace Skeleton Army Witch
Royal Delivery
Goblin Gang Skeleton Army Witch Miner
Fireball
Goblin Gang Furnace Skeleton Army Witch
Poison
Goblin Gang Furnace Skeleton Army Witch
Lightning
Furnace Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Skeleton Army Miner Fireball Furnace Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Skeleton Army Miner

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Giant
Fireball
Giant Miner
Furnace
Miner Giant
Giant
Rage Miner Goblin Gang Fireball Furnace Witch
Rage
Giant Witch
Skeleton Army
Witch
Rage Giant Miner
Miner
Goblin Gang Furnace Giant Fireball Witch

Defense Synergies 0 5

Goblin Gang
Furnace Skeleton Army Miner
Fireball
Miner
Furnace
Goblin Gang Skeleton Army
Giant
Rage
Skeleton Army
Goblin Gang Furnace
Witch
Miner
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Skeleton Army Goblin Gang Furnace Witch
Goblin Gang Furnace Skeleton Army Witch
Skeleton Army Witch Goblin Gang Furnace
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Furnace
Furnace Goblin Gang Fireball Witch
Fireball
Witch Goblin Gang Furnace Skeleton Army
Goblin Gang Skeleton Army Miner
Goblin Gang Skeleton Army Witch Fireball Furnace
Goblin Gang Fireball Furnace Witch
Furnace Skeleton Army Goblin Gang Fireball Witch
Fireball Skeleton Army Goblin Gang Furnace Witch
Skeleton Army Goblin Gang Furnace
Skeleton Army Goblin Gang Fireball Furnace
Goblin Gang Fireball Furnace Skeleton Army Witch
Fireball Goblin Gang Furnace Skeleton Army Witch
Furnace Witch Fireball
Goblin Gang Skeleton Army Fireball Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball Furnace Witch
Fireball Goblin Gang Miner
Goblin Gang Skeleton Army Furnace Witch
Goblin Gang Skeleton Army Fireball
Goblin Gang Skeleton Army Witch
Fireball Furnace Goblin Gang Witch
Goblin Gang Skeleton Army Fireball Furnace Witch
Skeleton Army
Fireball Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Witch
Skeleton Army Fireball
Skeleton Army Goblin Gang Fireball Witch
Fireball Furnace Skeleton Army Witch
Goblin Gang Skeleton Army Witch Fireball Furnace
Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Miner
Fireball
Fireball Furnace
Fireball Furnace Witch
Furnace Witch
Fireball
Fireball Miner
Goblin Gang Fireball
Miner Fireball
Fireball
Fireball Miner
Fireball
Fireball Furnace
Fireball Furnace Witch
Fireball Furnace
Fireball
Fireball
Fireball Witch Miner
Fireball
Fireball
Fireball
Fireball Furnace Witch
Witch
Fireball Miner Witch
Fireball Witch Miner
Fireball Miner
Fireball Furnace Witch
Fireball Witch
Fireball
Fireball Miner
Fireball
Fireball
Goblin Gang Fireball Skeleton Army Witch
Fireball Witch
Fireball
Fireball Miner Goblin Gang
Fireball
Fireball
Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch Miner

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