My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Executioner Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Barbarian Barrel Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs Skeleton Army Lava Hound
Giant Snowball
Archers Royal Hogs Skeleton Army Witch Lava Hound
Zap
Archers Royal Hogs Skeleton Army Witch Lava Hound
Barbarian Barrel
Archers Royal Hogs Skeleton Army Witch Executioner
The Log
Archers Royal Hogs Skeleton Army Witch
Earthquake
Archers Royal Hogs Skeleton Army Witch
Arrows
Archers Royal Hogs Skeleton Army Witch Lava Hound
Royal Delivery
Archers Royal Hogs Skeleton Army Witch Executioner Lava Hound
Fireball
Archers Royal Hogs Skeleton Army Witch Executioner Lava Hound
Poison
Archers Royal Hogs Skeleton Army Witch Executioner Lava Hound
Lightning
Witch Executioner
Rocket
Royal Hogs Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Archers Skeleton Army Royal Hogs Witch Executioner Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Archers Skeleton Army

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Royal Hogs Barbarian Barrel Witch Executioner Lava Hound
Archers
Zap Royal Hogs Barbarian Barrel Lava Hound
Royal Hogs
Zap Archers Barbarian Barrel Executioner
Barbarian Barrel
Zap Archers Royal Hogs Executioner Lava Hound
Skeleton Army
Lava Hound
Witch
Zap Lava Hound
Executioner
Zap Royal Hogs Barbarian Barrel
Lava Hound
Zap Archers Barbarian Barrel Skeleton Army Witch

Defense Synergies 1 9

Zap
Archers Barbarian Barrel Skeleton Army Witch Executioner
Archers
Barbarian Barrel Zap Skeleton Army Witch
Royal Hogs
Barbarian Barrel
Archers Zap Witch
Skeleton Army
Zap Archers Executioner
Witch
Zap Archers Barbarian Barrel
Executioner
Zap Skeleton Army
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel Executioner
Skeleton Army Zap Witch Executioner
Skeleton Army Witch Archers Executioner
Skeleton Army Witch
Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Zap Archers Executioner
Zap Archers Witch Executioner
Zap Barbarian Barrel
Witch Skeleton Army
Skeleton Army Archers Barbarian Barrel
Archers Skeleton Army Witch Executioner Zap Barbarian Barrel
Executioner Zap Archers Witch
Skeleton Army Zap Witch
Skeleton Army Executioner Zap Barbarian Barrel Witch
Skeleton Army
Skeleton Army Zap
Skeleton Army Witch Executioner
Zap Archers Barbarian Barrel Skeleton Army Witch Executioner
Zap Barbarian Barrel Witch Executioner Archers
Skeleton Army Archers Barbarian Barrel Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers Barbarian Barrel Witch
Zap Archers Barbarian Barrel Executioner
Skeleton Army Zap Witch
Skeleton Army Zap Barbarian Barrel
Skeleton Army Witch Executioner
Executioner Zap Archers Witch
Skeleton Army Archers Witch
Skeleton Army
Zap Barbarian Barrel Skeleton Army Witch
Witch Skeleton Army
Witch
Skeleton Army Zap
Skeleton Army Witch Executioner
Archers Skeleton Army Witch Executioner
Skeleton Army Witch Zap Archers Barbarian Barrel Executioner
Executioner Zap Archers Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Zap Barbarian Barrel Executioner
Barbarian Barrel
Barbarian Barrel
Executioner Zap Barbarian Barrel
Executioner Zap Witch
Archers Witch Executioner
Zap Barbarian Barrel Executioner
Zap
Zap Barbarian Barrel
Zap Archers Executioner
Barbarian Barrel Executioner
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel Witch Executioner
Barbarian Barrel Executioner
Barbarian Barrel
Zap Archers Barbarian Barrel Executioner
Zap Barbarian Barrel Witch
Zap Barbarian Barrel
Zap Barbarian Barrel Witch Executioner
Witch
Zap Barbarian Barrel Witch Executioner
Zap Witch
Zap Barbarian Barrel
Zap Archers Witch Executioner
Zap Witch
Zap
Zap
Zap Archers Barbarian Barrel Skeleton Army Witch
Zap Archers Witch Executioner
Barbarian Barrel
Executioner
Zap Executioner
Zap
Executioner
Zap Witch
Zap Witch Executioner
Zap Barbarian Barrel Witch Executioner

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