My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Musketeer Goblin Cage Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Hogs Bandit
Giant Snowball
Musketeer Royal Hogs Witch
Zap
Royal Giant Royal Hogs Witch Bandit
Barbarian Barrel
Ice Spirit Musketeer Goblin Cage Royal Hogs Witch Bandit
The Log
Ice Spirit Royal Giant Musketeer Goblin Cage Royal Hogs Witch Bandit
Earthquake
Goblin Cage Royal Hogs Witch
Arrows
Ice Spirit Royal Hogs Witch
Royal Delivery
Ice Spirit Musketeer Goblin Cage Royal Hogs Witch Bandit
Fireball
Musketeer Goblin Cage Royal Hogs Witch Bandit
Poison
Musketeer Goblin Cage Royal Hogs Witch
Lightning
Musketeer Goblin Cage Witch Bandit
Rocket
Musketeer Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bandit Fireball Musketeer Goblin Cage Royal Hogs Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Bandit Fireball Musketeer

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Goblin Cage Royal Hogs Royal Giant Musketeer Witch Bandit
Royal Giant
Ice Spirit Fireball Ice Spirit Musketeer Witch Bandit
Fireball
Royal Giant Royal Hogs
Musketeer
Ice Spirit Royal Giant Goblin Cage Royal Hogs Bandit
Goblin Cage
Ice Spirit Musketeer Royal Hogs Witch Bandit
Royal Hogs
Ice Spirit Fireball Musketeer Goblin Cage Bandit
Witch
Ice Spirit Royal Giant Goblin Cage Bandit
Bandit
Ice Spirit Royal Giant Musketeer Goblin Cage Royal Hogs Witch

Defense Synergies 2 11

Ice Spirit
Musketeer Goblin Cage Fireball Witch Bandit
Royal Giant
Fireball
Ice Spirit Musketeer Goblin Cage Bandit
Musketeer
Ice Spirit Fireball Goblin Cage Bandit
Goblin Cage
Ice Spirit Fireball Musketeer Witch Bandit
Royal Hogs
Witch
Ice Spirit Goblin Cage Bandit
Bandit
Ice Spirit Fireball Musketeer Goblin Cage Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Goblin Cage
Ice Spirit Musketeer Goblin Cage Witch Bandit
Goblin Cage Witch Musketeer Bandit
Goblin Cage Witch Musketeer Bandit
Fireball Goblin Cage
Fireball Musketeer Bandit
Musketeer Ice Spirit Fireball Goblin Cage Witch
Fireball Musketeer Goblin Cage Bandit
Witch Musketeer Goblin Cage
Ice Spirit Musketeer Bandit
Witch Fireball Musketeer Bandit
Musketeer Fireball Witch
Goblin Cage Ice Spirit Fireball Musketeer Witch Bandit
Fireball Ice Spirit Goblin Cage Witch
Goblin Cage Bandit
Ice Spirit Fireball Goblin Cage Bandit
Fireball Musketeer Goblin Cage Witch
Ice Spirit Fireball Goblin Cage Musketeer Witch Bandit
Goblin Cage Witch Ice Spirit Fireball Musketeer Bandit
Musketeer Goblin Cage
Fireball Musketeer Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Cage Witch Bandit
Fireball Bandit Musketeer
Bandit Ice Spirit Musketeer Goblin Cage Witch
Fireball Musketeer Goblin Cage Bandit
Musketeer Goblin Cage Witch Bandit
Fireball Ice Spirit Musketeer Witch
Fireball Musketeer Goblin Cage Witch Bandit
Goblin Cage
Goblin Cage Ice Spirit Fireball Witch Bandit
Witch Musketeer Goblin Cage
Musketeer Goblin Cage Witch
Fireball Goblin Cage
Fireball Goblin Cage Witch Bandit
Fireball Musketeer Goblin Cage Witch
Witch Ice Spirit Fireball Musketeer Goblin Cage
Fireball Musketeer Goblin Cage Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball Bandit
Fireball Musketeer
Fireball
Fireball Ice Spirit Musketeer Witch
Musketeer Witch
Fireball Ice Spirit
Fireball Bandit
Fireball Musketeer
Fireball Musketeer Bandit
Fireball Musketeer
Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball Musketeer
Fireball Musketeer Witch Bandit
Fireball Musketeer Bandit
Fireball
Fireball Musketeer Bandit
Fireball Witch
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Ice Spirit Fireball Witch
Witch
Fireball Musketeer Witch Bandit
Fireball Musketeer Witch Bandit
Fireball Musketeer Bandit
Fireball Musketeer Witch
Ice Spirit Fireball Musketeer Witch
Fireball
Fireball Musketeer Bandit
Ice Spirit Fireball
Fireball
Ice Spirit Fireball Musketeer Witch Bandit
Fireball Musketeer Witch
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball
Musketeer
Ice Spirit Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch Bandit

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