My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Royal Giant Witch Inferno Dragon
Barbarian Barrel
Wizard Witch
The Log
Royal Giant Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Inferno Dragon
Fireball
Wizard Witch Inferno Dragon
Poison
Wizard Witch
Lightning
Wizard Witch Inferno Dragon
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Barbarian Barrel Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Freeze Inferno Dragon Wizard Witch Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Rage Freeze Inferno Dragon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Barbarian Barrel Wizard Rocket Witch
Wizard
Royal Giant Rage
Rocket
Royal Giant
Barbarian Barrel
Royal Giant
Rage
Witch Wizard
Freeze
Witch
Rage Royal Giant
Inferno Dragon

Defense Synergies 0 3

Royal Giant
Wizard
Barbarian Barrel Freeze
Rocket
Barbarian Barrel
Wizard Witch
Rage
Freeze
Wizard
Witch
Barbarian Barrel
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Barbarian Barrel
Inferno Dragon Witch
Rocket Witch Freeze Inferno Dragon
Witch Inferno Dragon
Rocket Barbarian Barrel
Barbarian Barrel Freeze
Rocket Inferno Dragon Wizard Freeze Witch
Rocket Barbarian Barrel
Witch Inferno Dragon
Barbarian Barrel
Witch Wizard Barbarian Barrel Freeze
Inferno Dragon Wizard Witch
Wizard Rocket Freeze Witch
Wizard Rocket Barbarian Barrel Freeze Witch
Inferno Dragon
Rocket Freeze Inferno Dragon
Wizard Witch
Wizard Barbarian Barrel Witch
Wizard Barbarian Barrel Freeze Witch Inferno Dragon
Inferno Dragon
Wizard Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Witch
Wizard Rocket Barbarian Barrel Inferno Dragon
Rocket Witch
Rocket Barbarian Barrel
Witch Inferno Dragon
Wizard Rocket Freeze Witch
Rocket Witch
Inferno Dragon
Rocket Freeze Barbarian Barrel Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch
Rocket
Rocket Wizard Witch
Wizard Witch
Witch Rocket Barbarian Barrel Freeze Inferno Dragon
Wizard Barbarian Barrel Freeze Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Barrel Freeze
Barbarian Barrel
Rocket Barbarian Barrel
Rocket Barbarian Barrel Freeze
Wizard Rocket Barbarian Barrel
Wizard Rocket Freeze Witch
Wizard Witch
Wizard Barbarian Barrel Freeze
Wizard
Rocket
Rocket Wizard Barbarian Barrel
Wizard Rocket
Rocket Barbarian Barrel
Rocket Barbarian Barrel Freeze
Barbarian Barrel
Rocket Wizard Barbarian Barrel Witch
Wizard Rocket Barbarian Barrel
Rocket Barbarian Barrel Freeze
Rocket
Rocket Wizard Barbarian Barrel
Rocket Wizard Barbarian Barrel Witch
Rocket
Rocket Wizard
Rocket
Rocket Barbarian Barrel
Freeze Wizard Barbarian Barrel Witch
Witch Inferno Dragon
Wizard Barbarian Barrel Witch
Wizard Witch
Rocket Barbarian Barrel
Wizard Witch
Rocket Wizard Freeze Witch
Wizard Rocket
Rocket Freeze
Rocket Wizard
Rocket Barbarian Barrel Freeze Witch
Rocket Wizard Witch
Freeze
Barbarian Barrel
Wizard Rocket
Wizard
Rocket
Rocket Freeze Witch
Rocket Witch
Rocket Barbarian Barrel Freeze Witch

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