My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Army
Giant Snowball
Bomber Flying Machine Skeleton Army Witch
Zap
Bomber Flying Machine Skeleton Army Witch
Barbarian Barrel
Bomber Skeleton Army Witch
The Log
Bomber Skeleton Army Witch
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Flying Machine Skeleton Army Witch
Royal Delivery
Bomber Flying Machine Skeleton Army Witch
Fireball
Bomber Flying Machine Skeleton Army Witch
Poison
Bomber Flying Machine Skeleton Army Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Skeleton Army Flying Machine Giant Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Skeleton Army

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Arrows
Giant
Flying Machine
Giant
Giant
Bomber Arrows Rage Flying Machine Rocket Witch
Rocket
Giant
Rage
Giant Witch
Skeleton Army
Witch
Rage Giant

Defense Synergies 0 1

Bomber
Arrows
Flying Machine
Skeleton Army
Giant
Rocket
Rage
Skeleton Army
Flying Machine
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Flying Machine
Skeleton Army Bomber Flying Machine Witch
Rocket Skeleton Army Witch Bomber
Skeleton Army Witch Bomber
Bomber Arrows Rocket Skeleton Army
Arrows Skeleton Army Bomber Flying Machine
Rocket Arrows Flying Machine Witch
Rocket Arrows Flying Machine
Witch Skeleton Army
Skeleton Army Bomber
Skeleton Army Witch Bomber Arrows Flying Machine
Arrows Flying Machine Witch
Skeleton Army Bomber Flying Machine Rocket Witch
Bomber Rocket Skeleton Army Arrows Witch
Skeleton Army
Rocket Skeleton Army
Bomber Arrows Skeleton Army Witch
Arrows Bomber Flying Machine Skeleton Army Witch
Arrows Witch Bomber Flying Machine
Bomber Skeleton Army Arrows Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Bomber Arrows Flying Machine Rocket
Skeleton Army Rocket Witch
Rocket Skeleton Army
Skeleton Army Witch
Arrows Rocket Flying Machine Witch
Rocket Skeleton Army Flying Machine Witch
Skeleton Army
Rocket Flying Machine Skeleton Army Witch
Witch Skeleton Army
Flying Machine Witch
Rocket Skeleton Army Arrows
Rocket Skeleton Army Witch
Bomber Flying Machine Skeleton Army Witch
Skeleton Army Witch Bomber Flying Machine Rocket
Arrows Bomber Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Rocket
Arrows Flying Machine
Rocket Arrows Flying Machine
Arrows Flying Machine Rocket
Bomber Rocket Arrows
Arrows Flying Machine Rocket Witch
Bomber Arrows Flying Machine Witch
Arrows Flying Machine
Arrows Flying Machine
Rocket
Rocket Arrows Flying Machine
Arrows Flying Machine Rocket
Flying Machine Rocket
Arrows Flying Machine Rocket
Arrows Flying Machine
Rocket Bomber Arrows Flying Machine Witch
Arrows Flying Machine Rocket
Arrows Rocket
Bomber Rocket
Rocket Bomber Arrows Flying Machine
Rocket Bomber Arrows Flying Machine Witch
Rocket
Rocket Arrows
Rocket
Rocket Arrows Flying Machine
Arrows Bomber Witch
Witch
Arrows Flying Machine Witch
Arrows Flying Machine Witch
Rocket Arrows
Arrows Flying Machine Witch
Rocket Flying Machine Witch
Bomber Arrows Rocket
Rocket Arrows
Rocket Arrows
Flying Machine Rocket Skeleton Army Witch
Rocket Arrows Flying Machine Witch
Arrows
Flying Machine Rocket
Arrows Bomber Flying Machine
Rocket Arrows
Flying Machine
Flying Machine Rocket Witch
Flying Machine Rocket Witch
Flying Machine Rocket Witch

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