My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Battle Ram Witch Lumberjack
Zap
Bats Goblin Gang Battle Ram Witch
Barbarian Barrel
Goblin Gang Battle Ram Witch Lumberjack
The Log
Goblin Gang Battle Ram Witch Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Battle Ram Witch P.E.K.K.A Lumberjack
Fireball
Goblin Gang Battle Ram Witch Lumberjack
Poison
Bats Goblin Gang Witch
Lightning
Battle Ram Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Goblin Gang Battle Ram Lumberjack Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Goblin Gang

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram Rage P.E.K.K.A Lumberjack
Zap
Battle Ram P.E.K.K.A Bats Witch Lumberjack
Goblin Gang
Battle Ram P.E.K.K.A
Battle Ram
Zap Bats Goblin Gang Witch P.E.K.K.A Lumberjack
Rage
Witch Bats
Witch
Rage Zap Battle Ram P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Bats Goblin Gang Battle Ram Witch Lumberjack
Lumberjack
Bats Zap Battle Ram Witch P.E.K.K.A

Defense Synergies 0 10

Bats
Zap P.E.K.K.A Lumberjack
Zap
Bats Goblin Gang Witch P.E.K.K.A Lumberjack
Goblin Gang
Zap P.E.K.K.A Lumberjack
Battle Ram
Rage
Witch
Zap Lumberjack
P.E.K.K.A
Bats Zap Goblin Gang
Lumberjack
Bats Zap Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Lumberjack Bats Zap Goblin Gang Witch
Goblin Gang Witch P.E.K.K.A Lumberjack Bats
Witch P.E.K.K.A Lumberjack Bats Goblin Gang
P.E.K.K.A Lumberjack
Goblin Gang Bats Zap Lumberjack
Bats Zap Goblin Gang Witch
Zap P.E.K.K.A
Witch P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Lumberjack
Bats Goblin Gang Witch Zap Lumberjack
Bats Zap Goblin Gang Witch
P.E.K.K.A Lumberjack Bats Zap Goblin Gang Witch
Bats Zap Goblin Gang Witch P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Gang Lumberjack
Zap Goblin Gang P.E.K.K.A Lumberjack
Bats Goblin Gang Witch P.E.K.K.A Lumberjack
Bats Zap Goblin Gang Witch Lumberjack
Zap Witch Bats Lumberjack
P.E.K.K.A Lumberjack
Goblin Gang Bats Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Witch P.E.K.K.A
Zap Goblin Gang Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Bats Zap Witch
Goblin Gang P.E.K.K.A Lumberjack Bats Zap
P.E.K.K.A Goblin Gang Witch Lumberjack
Bats Zap Goblin Gang Witch
Goblin Gang P.E.K.K.A Bats Witch Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Bats Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Witch Lumberjack
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Witch Lumberjack
Witch
Goblin Gang Witch Bats Zap P.E.K.K.A Lumberjack
Bats Zap Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Bats Zap Witch
Witch
Zap
Zap
Bats Goblin Gang Lumberjack
Zap
Zap
Zap
Zap Witch
Bats
Zap
Zap Witch
Zap
Zap Witch
Witch
Zap Witch
Zap Witch
Zap
Bats Zap Witch
Zap Bats Witch
Zap
Zap
P.E.K.K.A
Zap Bats Goblin Gang Witch
Zap Witch
Goblin Gang Lumberjack
Zap
Zap
P.E.K.K.A
Zap Bats Goblin Gang Witch
Bats Zap Witch
Zap Witch

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