My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Goblin Barrel
Giant Snowball
Bomber Barbarians Goblin Barrel Witch
Zap
Bomber Goblin Barrel Witch
Barbarian Barrel
Bomber Barbarians Goblin Barrel Witch
The Log
Bomber Barbarians Goblin Barrel Witch
Earthquake
Bomber Barbarians Goblin Barrel Witch
Arrows
Bomber Goblin Barrel Witch
Royal Delivery
Bomber Barbarians Goblin Barrel Witch
Fireball
Bomber Barbarians Goblin Barrel Witch
Poison
Bomber Barbarians Witch
Lightning
Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Rage Arrows Goblin Barrel Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Rage Arrows

Attack Synergies 7 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Arrows
Giant Mirror Goblin Barrel
Barbarians
Giant
Bomber Arrows Rage Goblin Barrel Witch
Mirror
Arrows Goblin Barrel
Rage
Giant Witch
Goblin Barrel
Giant Mirror Arrows
Witch
Rage Giant

Defense Synergies 1 1

Bomber
Arrows
Mirror Barbarians
Barbarians
Arrows
Giant
Mirror
Arrows
Rage
Goblin Barrel
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Barbarians Bomber Witch
Barbarians Witch Bomber
Barbarians Witch Bomber
Bomber Arrows Barbarians
Arrows Bomber
Arrows Witch
Arrows Barbarians
Barbarians Witch
Bomber Barbarians
Barbarians Witch Bomber Arrows
Arrows Witch
Barbarians Bomber Witch
Bomber Arrows Barbarians Witch
Barbarians
Barbarians
Barbarians Bomber Arrows Witch
Arrows Bomber Barbarians Witch
Arrows Witch Bomber Barbarians
Barbarians
Bomber Arrows Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Bomber Arrows
Barbarians Witch
Barbarians
Barbarians Witch
Arrows Witch
Barbarians Witch
Barbarians
Barbarians Witch
Witch Barbarians
Barbarians Witch
Arrows Barbarians
Barbarians Witch
Bomber Barbarians Witch
Barbarians Witch Bomber
Arrows Bomber Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Bomber Arrows
Arrows Witch
Bomber Arrows Witch
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bomber Arrows Witch
Arrows
Arrows
Bomber
Bomber Arrows
Bomber Arrows Witch
Arrows
Arrows Barbarians
Arrows Bomber Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Witch
Bomber Arrows
Arrows
Arrows
Barbarians Witch
Arrows Witch
Arrows
Arrows Bomber
Arrows
Witch
Witch
Witch

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