My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Valkyrie Furnace Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit Mega Minion Furnace Witch
Zap
Fire Spirit Royal Giant Furnace Witch
Barbarian Barrel
Fire Spirit Valkyrie Furnace Witch Electro Wizard
The Log
Fire Spirit Royal Giant Furnace Witch
Earthquake
Furnace Witch
Arrows
Fire Spirit Furnace Witch
Royal Delivery
Fire Spirit Mega Minion Valkyrie Witch Electro Wizard
Fireball
Mega Minion Furnace Witch Electro Wizard
Poison
Mega Minion Furnace Witch Electro Wizard
Lightning
Mega Minion Valkyrie Furnace Witch Electro Wizard
Rocket
Valkyrie Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Mega Minion Valkyrie Furnace Electro Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Mega Minion Valkyrie

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Zap Mega Minion Furnace
Zap
Mega Minion Electro Wizard Fire Spirit Royal Giant Valkyrie Furnace Witch
Royal Giant
Fire Spirit Furnace Zap Mega Minion Witch Electro Wizard
Mega Minion
Zap Fire Spirit Royal Giant Valkyrie Furnace
Valkyrie
Fire Spirit Zap Mega Minion Furnace Witch Electro Wizard
Furnace
Royal Giant Fire Spirit Zap Mega Minion Valkyrie
Witch
Zap Royal Giant Valkyrie
Electro Wizard
Zap Royal Giant Valkyrie

Defense Synergies 2 15

Fire Spirit
Zap Valkyrie Electro Wizard
Zap
Mega Minion Electro Wizard Fire Spirit Valkyrie Furnace Witch
Royal Giant
Mega Minion
Zap Valkyrie Furnace Witch Electro Wizard
Valkyrie
Fire Spirit Zap Mega Minion Furnace Witch Electro Wizard
Furnace
Zap Mega Minion Valkyrie Electro Wizard
Witch
Zap Mega Minion Valkyrie Electro Wizard
Electro Wizard
Zap Fire Spirit Mega Minion Valkyrie Furnace Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Valkyrie Electro Wizard
Zap Mega Minion Valkyrie Furnace Witch Electro Wizard
Furnace Witch Fire Spirit Mega Minion Valkyrie Electro Wizard
Witch Mega Minion Valkyrie Furnace Electro Wizard
Valkyrie
Fire Spirit Zap Mega Minion Valkyrie Furnace Electro Wizard
Mega Minion Furnace Electro Wizard Fire Spirit Zap Witch
Zap Valkyrie Electro Wizard
Witch Furnace
Fire Spirit Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Zap Mega Minion Furnace
Mega Minion Zap Furnace Witch Electro Wizard
Furnace Fire Spirit Zap Valkyrie Witch Electro Wizard
Fire Spirit Valkyrie Zap Mega Minion Furnace Witch Electro Wizard
Furnace Electro Wizard
Zap Furnace Electro Wizard
Valkyrie Furnace Witch Electro Wizard
Fire Spirit Zap Mega Minion Valkyrie Furnace Witch Electro Wizard
Zap Valkyrie Furnace Witch Fire Spirit Mega Minion Electro Wizard
Electro Wizard
Valkyrie Fire Spirit Furnace Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Furnace Witch Electro Wizard
Electro Wizard Zap Mega Minion Valkyrie
Zap Valkyrie Furnace Witch Electro Wizard
Valkyrie Zap Electro Wizard
Valkyrie Witch
Fire Spirit Furnace Zap Witch Electro Wizard
Mega Minion Valkyrie Furnace Witch Electro Wizard
Valkyrie
Zap Electro Wizard Mega Minion Valkyrie Witch
Witch Mega Minion
Mega Minion Valkyrie Witch
Zap Valkyrie Electro Wizard
Valkyrie Witch
Valkyrie Furnace Witch
Witch Electro Wizard Zap Mega Minion Valkyrie Furnace
Valkyrie Zap Mega Minion Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Fire Spirit Zap Valkyrie Furnace
Fire Spirit Zap Mega Minion Furnace Witch
Fire Spirit Furnace Witch
Fire Spirit Zap
Zap
Fire Spirit Electro Wizard
Zap Valkyrie Electro Wizard
Fire Spirit Zap
Fire Spirit
Zap Furnace
Zap Furnace Witch
Furnace
Fire Spirit Zap Mega Minion Electro Wizard
Fire Spirit Zap Valkyrie Witch
Zap
Zap Fire Spirit Valkyrie Furnace Witch
Mega Minion Witch
Zap Witch Electro Wizard
Zap Witch
Zap
Fire Spirit Zap Furnace Witch Electro Wizard
Zap Electro Wizard Mega Minion Witch
Mega Minion
Zap
Zap Electro Wizard
Zap Electro Wizard Fire Spirit Witch
Fire Spirit Zap Mega Minion Witch Electro Wizard
Mega Minion Valkyrie Electro Wizard
Zap
Zap
Mega Minion
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard

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