My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Mega Minion Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Wizard Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Fire Spirit Goblin Gang Mega Minion Witch
Zap
Fire Spirit Goblin Gang Witch Prince
Barbarian Barrel
Fire Spirit Knight Goblin Gang Wizard Witch
The Log
Fire Spirit Goblin Gang Witch Prince
Earthquake
Goblin Gang Witch
Arrows
Fire Spirit Goblin Gang Witch
Royal Delivery
Fire Spirit Knight Goblin Gang Mega Minion Wizard Witch Prince P.E.K.K.A
Fireball
Goblin Gang Mega Minion Wizard Witch
Poison
Goblin Gang Mega Minion Wizard Witch
Lightning
Knight Mega Minion Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mega Minion Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Goblin Gang Mega Minion Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Goblin Gang Mega Minion

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Knight Mega Minion Prince
Knight
Goblin Gang Mega Minion Fire Spirit Wizard Witch Prince
Goblin Gang
Knight Prince P.E.K.K.A
Mega Minion
Knight Fire Spirit
Wizard
Knight Prince P.E.K.K.A
Witch
Knight Prince P.E.K.K.A
Prince
Fire Spirit Knight Goblin Gang Wizard Witch
P.E.K.K.A
Fire Spirit Goblin Gang Wizard Witch

Defense Synergies 3 10

Fire Spirit
Knight P.E.K.K.A
Knight
Fire Spirit Goblin Gang Mega Minion Wizard Witch
Goblin Gang
Knight Prince P.E.K.K.A
Mega Minion
Knight Wizard Witch
Wizard
Knight Mega Minion Prince P.E.K.K.A
Witch
Knight Mega Minion Prince
Prince
Goblin Gang Wizard Witch
P.E.K.K.A
Fire Spirit Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Wizard
P.E.K.K.A Knight Goblin Gang Mega Minion Witch Prince
Goblin Gang Witch Prince P.E.K.K.A Fire Spirit Knight Mega Minion
Witch Prince P.E.K.K.A Knight Goblin Gang Mega Minion
Prince P.E.K.K.A
Goblin Gang Fire Spirit Mega Minion
Mega Minion Fire Spirit Goblin Gang Wizard Witch
P.E.K.K.A
Witch P.E.K.K.A Goblin Gang Prince
Knight Goblin Gang Fire Spirit Prince
Goblin Gang Witch Knight Mega Minion Wizard
Mega Minion Goblin Gang Wizard Witch
Prince P.E.K.K.A Fire Spirit Knight Goblin Gang Wizard Witch
Fire Spirit Wizard Goblin Gang Mega Minion Witch Prince P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Prince
Goblin Gang Prince P.E.K.K.A
Wizard Knight Goblin Gang Witch Prince P.E.K.K.A
Fire Spirit Knight Goblin Gang Mega Minion Wizard Witch Prince
Wizard Witch Fire Spirit Knight Mega Minion
P.E.K.K.A Prince
Goblin Gang Wizard Fire Spirit Knight Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch Prince P.E.K.K.A
Knight Goblin Gang Mega Minion Wizard Prince
Goblin Gang P.E.K.K.A Knight Witch Prince
Goblin Gang Prince P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Gang Witch Prince
Fire Spirit Wizard Goblin Gang Witch
Goblin Gang Prince P.E.K.K.A Knight Mega Minion Witch
P.E.K.K.A Knight Prince
P.E.K.K.A Knight Mega Minion Witch Prince
Witch P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Knight Mega Minion Witch Prince
P.E.K.K.A Prince
Prince P.E.K.K.A Knight Goblin Gang Wizard Witch
Wizard Witch
Goblin Gang Witch Knight Mega Minion Prince P.E.K.K.A
Mega Minion Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight Prince
Wizard Fire Spirit
Wizard Fire Spirit Mega Minion Witch
Fire Spirit Wizard Witch
Fire Spirit Wizard
Wizard
Fire Spirit Goblin Gang Prince
Knight Wizard Prince
Fire Spirit Wizard
Fire Spirit Knight
Prince
Wizard Witch
Wizard
Fire Spirit Mega Minion Wizard Prince
Fire Spirit Wizard Witch
Prince
Wizard
Prince
Fire Spirit Wizard Witch
Mega Minion Witch
Wizard Witch
Wizard Witch Prince
Fire Spirit Wizard Witch
Mega Minion Wizard Witch
Mega Minion
Wizard
P.E.K.K.A Prince
Wizard
Fire Spirit Goblin Gang Witch Prince
Fire Spirit Mega Minion Wizard Witch
Knight Goblin Gang Mega Minion Wizard Prince
Wizard
Mega Minion Prince P.E.K.K.A
Goblin Gang Witch
Witch
Witch Prince

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