My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Baby Dragon Witch Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Prince
Giant Snowball
Bats Musketeer Skeleton Army Baby Dragon Witch
Zap
Bats Skeleton Army Witch Prince
Barbarian Barrel
Musketeer Skeleton Army Witch Royal Ghost
The Log
Musketeer Skeleton Army Witch Prince
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Musketeer Skeleton Army Baby Dragon Witch Prince Royal Ghost
Fireball
Musketeer Skeleton Army Baby Dragon Witch
Poison
Bats Musketeer Skeleton Army Witch
Lightning
Musketeer Baby Dragon Witch Prince
Rocket
Musketeer Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Royal Ghost Musketeer Baby Dragon Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Royal Ghost

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Baby Dragon Prince
Zap
Prince Bats Musketeer Baby Dragon Witch Royal Ghost
Musketeer
Zap Baby Dragon Prince Royal Ghost
Skeleton Army
Baby Dragon
Bats Zap Musketeer Witch Prince
Witch
Zap Baby Dragon Prince Royal Ghost
Prince
Zap Bats Musketeer Baby Dragon Witch Royal Ghost
Royal Ghost
Zap Musketeer Witch Prince

Defense Synergies 0 18

Bats
Zap Musketeer Baby Dragon Prince
Zap
Bats Musketeer Skeleton Army Baby Dragon Witch Prince Royal Ghost
Musketeer
Bats Zap Skeleton Army Baby Dragon Royal Ghost
Skeleton Army
Zap Musketeer Prince
Baby Dragon
Bats Zap Musketeer Witch Prince
Witch
Zap Baby Dragon Prince Royal Ghost
Prince
Bats Zap Skeleton Army Baby Dragon Witch
Royal Ghost
Zap Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Baby Dragon
Skeleton Army Bats Zap Musketeer Witch Prince
Skeleton Army Witch Prince Bats Musketeer
Skeleton Army Witch Prince Bats Musketeer
Skeleton Army Prince
Skeleton Army Bats Zap Musketeer Baby Dragon Royal Ghost
Bats Musketeer Zap Baby Dragon Witch
Zap Musketeer Baby Dragon
Witch Musketeer Skeleton Army Prince
Skeleton Army Musketeer Prince Royal Ghost
Bats Skeleton Army Witch Zap Musketeer Baby Dragon Royal Ghost
Musketeer Bats Zap Baby Dragon Witch
Skeleton Army Prince Bats Zap Musketeer Witch
Skeleton Army Bats Zap Baby Dragon Witch Prince Royal Ghost
Skeleton Army Prince
Skeleton Army Zap Prince
Bats Musketeer Skeleton Army Witch Prince
Bats Zap Musketeer Skeleton Army Baby Dragon Witch Prince Royal Ghost
Zap Baby Dragon Witch Bats Musketeer Royal Ghost
Musketeer Prince
Skeleton Army Royal Ghost Bats Musketeer Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch Prince Royal Ghost
Zap Musketeer Baby Dragon Prince Royal Ghost
Skeleton Army Bats Zap Musketeer Witch Prince
Skeleton Army Prince Bats Zap Musketeer
Musketeer Skeleton Army Witch Prince
Bats Zap Musketeer Baby Dragon Witch
Skeleton Army Prince Bats Musketeer Witch
Skeleton Army Prince
Zap Bats Skeleton Army Baby Dragon Witch Prince
Witch Musketeer Skeleton Army
Bats Musketeer Witch Prince
Skeleton Army Zap Prince
Skeleton Army Prince Witch
Musketeer Skeleton Army Baby Dragon Witch
Skeleton Army Witch Bats Zap Musketeer Baby Dragon Prince
Bats Zap Musketeer Baby Dragon Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon Royal Ghost
Zap Musketeer Baby Dragon Royal Ghost
Baby Dragon
Musketeer Prince
Zap Baby Dragon
Bats Zap Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Zap Baby Dragon
Zap
Bats Musketeer Prince
Zap Musketeer Prince
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Baby Dragon Prince
Zap Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Bats
Zap Musketeer Baby Dragon Prince
Zap Baby Dragon Witch
Musketeer Baby Dragon Prince
Musketeer Prince
Zap Musketeer Baby Dragon
Zap Baby Dragon Witch
Witch
Zap Musketeer Baby Dragon Witch Royal Ghost
Zap Musketeer Baby Dragon Witch Prince
Zap Musketeer Baby Dragon
Bats Zap Musketeer Baby Dragon Witch
Zap Bats Musketeer Witch
Zap Musketeer
Zap
Prince
Zap Bats Musketeer Skeleton Army Witch Prince
Zap Musketeer Baby Dragon Witch
Musketeer Baby Dragon Prince
Zap Musketeer Baby Dragon
Zap
Musketeer Prince
Zap Bats Musketeer Baby Dragon Witch
Bats Zap Musketeer Witch
Zap Musketeer Baby Dragon Witch Prince Royal Ghost

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