My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince Inferno Dragon
Giant Snowball
Mega Minion Goblin Barrel Skeleton Army Witch Inferno Dragon
Zap
Goblin Barrel Skeleton Army Witch Prince Inferno Dragon
Barbarian Barrel
Goblin Barrel Skeleton Army Witch
The Log
Goblin Barrel Skeleton Army Witch Prince
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Mega Minion Goblin Barrel Skeleton Army Witch Prince Inferno Dragon
Fireball
Mega Minion Goblin Barrel Skeleton Army Witch Inferno Dragon
Poison
Mega Minion Skeleton Army Witch
Lightning
Mega Minion Witch Prince Inferno Dragon
Rocket
Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Goblin Barrel Skeleton Army Fireball Inferno Dragon Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Mega Minion Goblin Barrel Skeleton Army

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Prince Witch
Mega Minion
Zap Fireball
Fireball
Zap Mega Minion
Goblin Barrel
Prince Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Zap Prince
Prince
Zap Goblin Barrel Witch
Inferno Dragon

Defense Synergies 2 9

Zap
Mega Minion Fireball Skeleton Army Witch Prince Inferno Dragon
Mega Minion
Zap Skeleton Army Witch
Fireball
Zap
Goblin Barrel
Skeleton Army
Zap Mega Minion Prince Inferno Dragon
Witch
Zap Mega Minion Prince
Prince
Zap Skeleton Army Witch
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
Skeleton Army Inferno Dragon Zap Mega Minion Witch Prince
Skeleton Army Witch Prince Mega Minion Inferno Dragon
Skeleton Army Witch Prince Inferno Dragon Mega Minion
Fireball Skeleton Army Prince
Fireball Skeleton Army Zap Mega Minion
Mega Minion Inferno Dragon Zap Fireball Witch
Zap Fireball
Witch Inferno Dragon Skeleton Army Prince
Skeleton Army Prince
Skeleton Army Witch Zap Mega Minion Fireball
Mega Minion Inferno Dragon Zap Fireball Witch
Skeleton Army Prince Zap Fireball Witch
Fireball Skeleton Army Zap Mega Minion Witch Prince
Skeleton Army Inferno Dragon Prince
Skeleton Army Zap Fireball Prince Inferno Dragon
Fireball Skeleton Army Witch Prince
Fireball Zap Mega Minion Skeleton Army Witch Prince
Zap Witch Mega Minion Fireball Inferno Dragon
Prince Inferno Dragon
Skeleton Army Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Witch Prince
Fireball Zap Mega Minion Prince Inferno Dragon
Skeleton Army Zap Witch Prince
Skeleton Army Prince Zap Fireball
Skeleton Army Witch Prince Inferno Dragon
Fireball Zap Witch
Skeleton Army Prince Mega Minion Fireball Witch
Skeleton Army Prince Inferno Dragon
Zap Mega Minion Fireball Skeleton Army Witch Prince Inferno Dragon
Witch Mega Minion Skeleton Army Inferno Dragon
Inferno Dragon Mega Minion Witch Prince
Skeleton Army Zap Fireball Prince
Skeleton Army Prince Fireball Witch
Fireball Skeleton Army Witch
Skeleton Army Witch Zap Mega Minion Fireball Prince Inferno Dragon
Zap Mega Minion Fireball Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Prince
Fireball Zap
Fireball Zap Mega Minion Witch
Witch
Fireball Zap
Fireball Zap
Fireball Prince
Zap Fireball Prince
Fireball Zap
Fireball
Fireball
Zap Fireball Prince
Zap Fireball Witch
Fireball
Fireball
Zap Mega Minion Fireball Prince
Zap Fireball Witch
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fireball Witch
Mega Minion Witch Inferno Dragon
Fireball Zap Witch
Fireball Zap Witch Prince
Fireball Zap
Zap Fireball Witch
Zap Mega Minion Fireball Witch
Mega Minion Fireball
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Fireball Skeleton Army Witch Prince
Fireball Zap Mega Minion Witch
Fireball
Fireball Mega Minion Prince
Zap Fireball
Zap Fireball
Mega Minion Prince
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Prince

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