My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Prince Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Prince
Giant Snowball
Minion Horde Witch
Zap
Minion Horde Witch Prince
Barbarian Barrel
Wizard Witch
The Log
Witch Prince
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Wizard Witch Prince Bowler
Fireball
Minion Horde Wizard Witch Bowler
Poison
Minion Horde Wizard Witch
Lightning
Wizard Witch Prince Bowler
Rocket
Minion Horde Wizard Witch Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Freeze Minion Horde Giant Wizard Witch Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Freeze Minion Horde Giant

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Freeze Prince Bowler
Minion Horde
Giant Freeze Prince
Giant
Arrows Prince Minion Horde Wizard Witch Bowler
Wizard
Giant Prince
Freeze
Arrows Minion Horde
Witch
Giant Prince Bowler
Prince
Giant Arrows Minion Horde Wizard Witch Bowler
Bowler
Arrows Giant Witch Prince

Defense Synergies 0 8

Arrows
Prince Bowler
Minion Horde
Freeze
Giant
Wizard
Freeze Prince
Freeze
Minion Horde Wizard
Witch
Prince Bowler
Prince
Arrows Wizard Witch Bowler
Bowler
Arrows Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minion Horde Wizard
Minion Horde Witch Prince
Minion Horde Witch Prince Bowler Freeze
Minion Horde Witch Prince Bowler
Arrows Prince Bowler
Arrows Freeze Bowler
Minion Horde Arrows Wizard Freeze Witch
Bowler Arrows
Minion Horde Witch Prince
Minion Horde Prince Bowler
Minion Horde Witch Arrows Wizard Freeze Bowler
Arrows Minion Horde Wizard Witch
Minion Horde Prince Bowler Wizard Freeze Witch
Wizard Bowler Arrows Minion Horde Freeze Witch Prince
Minion Horde Prince
Minion Horde Freeze Prince Bowler
Minion Horde Wizard Arrows Witch Prince Bowler
Arrows Minion Horde Wizard Witch Prince Bowler
Arrows Wizard Freeze Witch Bowler
Prince
Wizard Bowler Arrows Minion Horde Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince Bowler
Arrows Wizard Prince Bowler
Minion Horde Witch Prince Bowler
Prince Bowler Minion Horde
Minion Horde Witch Prince Bowler
Arrows Wizard Minion Horde Freeze Witch
Prince Minion Horde Witch Bowler
Minion Horde Prince
Minion Horde Freeze Witch Prince
Witch Minion Horde
Minion Horde Witch Prince Bowler
Arrows Prince Bowler
Prince Bowler Minion Horde Wizard Witch
Wizard Minion Horde Witch Bowler
Witch Minion Horde Freeze Prince Bowler
Arrows Bowler Minion Horde Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows Bowler
Arrows Minion Horde
Arrows Freeze Prince
Wizard Arrows Minion Horde Bowler
Arrows Wizard Minion Horde Freeze Witch
Arrows Minion Horde Wizard Witch Bowler
Arrows Wizard Freeze Bowler
Arrows Wizard
Minion Horde Prince Bowler
Arrows Minion Horde Wizard Prince Bowler
Arrows Wizard
Bowler
Arrows Minion Horde Freeze
Arrows Prince
Arrows Minion Horde Wizard Witch Bowler
Arrows Minion Horde Wizard Bowler
Arrows Freeze
Minion Horde
Arrows Wizard Prince Bowler
Arrows Wizard Witch Bowler
Minion Horde Prince Bowler
Arrows Wizard
Prince Bowler
Arrows Minion Horde
Arrows Freeze Wizard Witch Bowler
Minion Horde Witch
Arrows Wizard Witch Bowler
Arrows Wizard Witch Prince Bowler
Arrows
Arrows Minion Horde Wizard Witch
Minion Horde Wizard Freeze Witch
Minion Horde Bowler
Arrows Minion Horde Wizard
Arrows Minion Horde Freeze
Minion Horde Prince
Arrows Wizard Bowler
Minion Horde Freeze Witch Prince
Arrows Wizard Witch
Freeze
Arrows
Minion Horde Wizard Prince Bowler
Arrows Wizard Bowler
Arrows
Minion Horde Prince
Minion Horde Freeze Witch Bowler
Witch
Freeze Witch Prince Bowler

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