My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Witch P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Witch
Zap
Witch
Barbarian Barrel
Musketeer Valkyrie Wizard Witch
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Musketeer Valkyrie Wizard Witch P.E.K.K.A
Fireball
Musketeer Wizard Witch
Poison
Musketeer Wizard Witch
Lightning
Musketeer Valkyrie Wizard Witch
Rocket
Musketeer Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Musketeer Valkyrie Wizard Witch Rocket P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Musketeer Valkyrie Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie P.E.K.K.A Golem The Log
Valkyrie
Musketeer Wizard Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A Golem
Rocket
Golem
Witch
Valkyrie P.E.K.K.A Golem
P.E.K.K.A
Musketeer Valkyrie Wizard Witch The Log
Golem
Musketeer Wizard Rocket Witch The Log
The Log
Musketeer P.E.K.K.A Golem

Defense Synergies 3 9

Musketeer
Valkyrie The Log P.E.K.K.A
Valkyrie
Musketeer Wizard Witch P.E.K.K.A The Log
Wizard
Valkyrie P.E.K.K.A The Log
Rocket
The Log
Witch
Valkyrie The Log
P.E.K.K.A
The Log Musketeer Valkyrie Wizard
Golem
The Log
Musketeer P.E.K.K.A Valkyrie Wizard Rocket Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Valkyrie Wizard The Log
P.E.K.K.A Musketeer Valkyrie Witch The Log
Rocket Witch P.E.K.K.A Musketeer Valkyrie
Witch P.E.K.K.A Musketeer Valkyrie
Valkyrie Rocket P.E.K.K.A The Log
The Log Musketeer Valkyrie
Musketeer Rocket Wizard Witch
Rocket Musketeer Valkyrie P.E.K.K.A The Log
Witch P.E.K.K.A Musketeer
Musketeer Valkyrie
Valkyrie Witch Musketeer Wizard The Log
Musketeer Wizard Witch
P.E.K.K.A Musketeer Valkyrie Wizard Rocket Witch The Log
Valkyrie Wizard Rocket Witch P.E.K.K.A The Log
P.E.K.K.A
Rocket P.E.K.K.A The Log
Wizard Musketeer Valkyrie Witch P.E.K.K.A
Musketeer Valkyrie Wizard Witch The Log
Valkyrie Wizard Witch The Log Musketeer
P.E.K.K.A Musketeer
Valkyrie Wizard Musketeer Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A
Musketeer Valkyrie Wizard Rocket The Log
P.E.K.K.A Musketeer Valkyrie Rocket Witch The Log
Valkyrie Rocket P.E.K.K.A Musketeer The Log
P.E.K.K.A Musketeer Valkyrie Witch
Wizard Rocket Musketeer Witch
Rocket P.E.K.K.A Musketeer Valkyrie Witch
P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Valkyrie Witch The Log
Witch P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Valkyrie Witch
Rocket P.E.K.K.A Valkyrie The Log
Rocket P.E.K.K.A Valkyrie Wizard Witch
Wizard Musketeer Valkyrie Witch
Witch Musketeer Valkyrie Rocket P.E.K.K.A The Log
Valkyrie Musketeer Wizard Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Rocket The Log
Musketeer The Log
Rocket The Log
Musketeer Valkyrie Rocket The Log
Wizard Rocket Valkyrie The Log
Wizard Musketeer Rocket Witch
Musketeer Wizard Witch The Log
The Log Wizard
The Log Wizard
Rocket Musketeer
Rocket Musketeer Valkyrie Wizard The Log
Musketeer Wizard Rocket
Rocket Musketeer The Log
Musketeer Rocket
Musketeer The Log
Rocket Musketeer Wizard Witch The Log
Musketeer Wizard Rocket The Log
Rocket
Rocket
Rocket Musketeer Wizard The Log
Rocket Valkyrie Wizard Witch The Log
Rocket Musketeer The Log
Rocket Wizard
Rocket Musketeer The Log
Rocket Musketeer The Log
The Log Valkyrie Wizard Witch
Witch
The Log Musketeer Wizard Witch
Musketeer Wizard Witch The Log
Rocket Musketeer The Log
Musketeer Wizard Witch
Rocket Musketeer Wizard Witch
Musketeer Wizard Rocket The Log
Rocket
P.E.K.K.A
Rocket Wizard The Log
Musketeer Rocket Witch
Rocket Musketeer Wizard Witch
The Log
Musketeer Valkyrie Wizard Rocket
The Log Musketeer Wizard
Rocket
Musketeer P.E.K.K.A
Musketeer Rocket Witch The Log
Musketeer Rocket Witch
Musketeer Rocket Witch The Log

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