My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch P.E.K.K.A Ice Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon
Giant Snowball
Minions Witch Inferno Dragon
Zap
Minions Witch Inferno Dragon
Barbarian Barrel
Knight Witch Ice Wizard Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Witch P.E.K.K.A Ice Wizard Electro Wizard Inferno Dragon
Fireball
Minions Witch Ice Wizard Electro Wizard Inferno Dragon
Poison
Minions Witch Ice Wizard Electro Wizard
Lightning
Knight Witch Ice Wizard Electro Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Ice Wizard Electro Wizard Inferno Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Ice Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Knight Minions Witch Ice Wizard
Knight
Minions Zap Witch Ice Wizard Electro Wizard
Minions
Knight Zap P.E.K.K.A Inferno Dragon
Witch
Zap Knight P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Minions Witch Ice Wizard
Ice Wizard
Zap Knight P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Knight
Inferno Dragon
Minions

Defense Synergies 4 16

Zap
Electro Wizard Knight Minions Witch P.E.K.K.A Ice Wizard Inferno Dragon
Knight
Minions Ice Wizard Electro Wizard Zap Witch
Minions
Knight Zap P.E.K.K.A Ice Wizard Electro Wizard
Witch
Zap Knight Ice Wizard Electro Wizard
P.E.K.K.A
Zap Minions Ice Wizard Electro Wizard
Ice Wizard
Knight Zap Minions Witch P.E.K.K.A Inferno Dragon
Electro Wizard
Zap Knight Minions Witch P.E.K.K.A Inferno Dragon
Inferno Dragon
Zap Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Electro Wizard
P.E.K.K.A Inferno Dragon Zap Knight Minions Witch Ice Wizard Electro Wizard
Witch P.E.K.K.A Knight Minions Ice Wizard Electro Wizard Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Knight Minions Ice Wizard Electro Wizard
P.E.K.K.A
Zap Minions Ice Wizard Electro Wizard
Minions Electro Wizard Inferno Dragon Zap Witch Ice Wizard
Zap P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Inferno Dragon Minions Ice Wizard
Knight Ice Wizard Electro Wizard
Minions Witch Ice Wizard Electro Wizard Zap Knight
Minions Inferno Dragon Zap Witch Ice Wizard Electro Wizard
P.E.K.K.A Zap Knight Minions Witch Ice Wizard Electro Wizard
Zap Minions Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Knight Electro Wizard
Zap P.E.K.K.A Electro Wizard Inferno Dragon
Knight Minions Witch P.E.K.K.A Electro Wizard
Zap Knight Minions Witch Ice Wizard Electro Wizard
Zap Witch Knight Minions Ice Wizard Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Knight Minions Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Inferno Dragon
P.E.K.K.A Zap Knight Minions Witch Electro Wizard
P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Knight Witch Inferno Dragon
Zap Minions Witch Ice Wizard Electro Wizard
P.E.K.K.A Knight Minions Witch Ice Wizard Electro Wizard
P.E.K.K.A Knight Inferno Dragon
Zap P.E.K.K.A Electro Wizard Knight Minions Witch Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Minions Witch
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Knight Witch
Witch
Witch Electro Wizard Zap Knight Minions P.E.K.K.A Inferno Dragon
Minions Zap Witch P.E.K.K.A Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Ice Wizard Electro Wizard
Knight
Zap
Zap Minions Witch Ice Wizard
Witch
Zap Ice Wizard
Zap
Minions Electro Wizard
Zap Knight Electro Wizard
Zap
Knight
Minions
Zap
Zap Witch
Minions
Zap Electro Wizard
Zap Witch
Minions
Zap
Zap Witch Ice Wizard
Witch Inferno Dragon
Zap Witch Ice Wizard Electro Wizard
Zap Witch
Zap
Zap Witch Ice Wizard Electro Wizard
Zap Electro Wizard Minions Witch
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Minions Witch
Zap Witch Ice Wizard Electro Wizard
Knight Electro Wizard
Zap
Zap
P.E.K.K.A
Zap Minions Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard

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