My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Tesla Witch P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Inferno Dragon
Giant Snowball
Bomber Bats Goblin Gang Witch Inferno Dragon
Zap
Bomber Bats Goblin Gang Witch Inferno Dragon
Barbarian Barrel
Bomber Goblin Gang Tesla Witch
The Log
Bomber Goblin Gang Witch
Earthquake
Bomber Goblin Gang Tesla Witch
Arrows
Bomber Bats Goblin Gang Witch
Royal Delivery
Bomber Bats Goblin Gang Witch P.E.K.K.A Inferno Dragon
Fireball
Bomber Goblin Gang Tesla Witch Inferno Dragon
Poison
Bomber Bats Goblin Gang Witch
Lightning
Tesla Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Gang Tesla Fireball Inferno Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Goblin Gang Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats P.E.K.K.A
Bats
Bomber P.E.K.K.A Inferno Dragon
Goblin Gang
P.E.K.K.A
Tesla
Fireball
Witch
P.E.K.K.A
P.E.K.K.A
Bomber Bats Goblin Gang Witch
Inferno Dragon
Bats

Defense Synergies 1 10

Bomber
Bats Tesla P.E.K.K.A
Bats
Bomber Tesla P.E.K.K.A Inferno Dragon
Goblin Gang
Tesla P.E.K.K.A Inferno Dragon
Tesla
Goblin Gang Bomber Bats Fireball Inferno Dragon
Fireball
Tesla
Witch
P.E.K.K.A
Bomber Bats Goblin Gang
Inferno Dragon
Bats Goblin Gang Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Fireball
P.E.K.K.A Inferno Dragon Bomber Bats Goblin Gang Tesla Witch
Goblin Gang Tesla Witch P.E.K.K.A Bomber Bats Inferno Dragon
Tesla Witch P.E.K.K.A Inferno Dragon Bomber Bats Goblin Gang
Bomber Fireball P.E.K.K.A
Goblin Gang Fireball Bomber Bats Tesla
Bats Tesla Inferno Dragon Goblin Gang Fireball Witch
Tesla Fireball P.E.K.K.A
Tesla Witch P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Bomber Tesla
Bats Goblin Gang Witch Bomber Tesla Fireball
Tesla Inferno Dragon Bats Goblin Gang Fireball Witch
Tesla P.E.K.K.A Bomber Bats Goblin Gang Fireball Witch
Bomber Fireball Bats Goblin Gang Tesla Witch P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang Tesla
Goblin Gang Tesla Fireball P.E.K.K.A Inferno Dragon
Tesla Bomber Bats Goblin Gang Fireball Witch P.E.K.K.A
Tesla Fireball Bomber Bats Goblin Gang Witch
Witch Bomber Bats Tesla Fireball Inferno Dragon
P.E.K.K.A Tesla Inferno Dragon
Bomber Goblin Gang Bats Tesla Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball Witch P.E.K.K.A
Fireball Bomber Goblin Gang Tesla Inferno Dragon
Goblin Gang P.E.K.K.A Bats Witch
Goblin Gang P.E.K.K.A Bats Tesla Fireball
P.E.K.K.A Goblin Gang Tesla Witch Inferno Dragon
Fireball Bats Goblin Gang Tesla Witch
Goblin Gang P.E.K.K.A Bats Tesla Fireball Witch
P.E.K.K.A Tesla Inferno Dragon
P.E.K.K.A Bats Fireball Witch Inferno Dragon
Witch P.E.K.K.A Goblin Gang Tesla Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Tesla Witch
P.E.K.K.A Fireball
P.E.K.K.A Goblin Gang Tesla Fireball Witch
Bomber Tesla Fireball Witch
Goblin Gang Tesla Witch Bomber Bats Fireball P.E.K.K.A Inferno Dragon
Bats Bomber Tesla Fireball Witch P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball Bats Witch
Bomber Witch
Fireball
Fireball
Bats Goblin Gang Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bomber Fireball Witch
Fireball
Fireball
Bomber Bats
Bomber Fireball
Bomber Fireball Witch
Fireball
Fireball
Fireball
Bomber Fireball Witch
Witch Inferno Dragon
Fireball Witch
Fireball Witch
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball
Bomber Fireball
Fireball
P.E.K.K.A
Fireball
Bats Goblin Gang Fireball Witch
Fireball Witch
Fireball
Fireball Goblin Gang
Bomber Fireball
Fireball
P.E.K.K.A
Bats Goblin Gang Fireball Witch
Bats Fireball Witch
Fireball Witch

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