My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Battle Healer Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Night Witch
Giant Snowball
Flying Machine Skeleton Army Witch Night Witch
Zap
Flying Machine Skeleton Army Witch Night Witch
Barbarian Barrel
Skeleton Army Witch Night Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Flying Machine Skeleton Army Witch Night Witch
Royal Delivery
Flying Machine Battle Healer Skeleton Army Witch Night Witch
Fireball
Flying Machine Battle Healer Skeleton Army Witch Night Witch
Poison
Flying Machine Battle Healer Skeleton Army Witch Night Witch
Lightning
Battle Healer Witch Night Witch
Rocket
Battle Healer Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Flying Machine Battle Healer Night Witch Giant Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Flying Machine Battle Healer

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Battle Healer Giant
Battle Healer
Flying Machine Giant Witch Night Witch
Giant
Lightning Night Witch Flying Machine Battle Healer Witch The Log
Skeleton Army
Witch
Battle Healer Giant
Lightning
Giant
The Log
Giant
Night Witch
Giant Battle Healer

Defense Synergies 0 10

Flying Machine
Battle Healer Skeleton Army The Log
Battle Healer
Flying Machine Witch The Log Night Witch
Giant
Skeleton Army
Flying Machine The Log
Witch
Battle Healer The Log
Lightning
The Log
The Log
Flying Machine Battle Healer Skeleton Army Witch Lightning Night Witch
Night Witch
Battle Healer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine The Log
Skeleton Army Flying Machine Battle Healer Witch The Log Night Witch
Skeleton Army Witch Lightning Night Witch
Skeleton Army Witch Night Witch
Lightning Battle Healer Skeleton Army The Log
Skeleton Army The Log Flying Machine Night Witch
Lightning Flying Machine Witch Night Witch
Lightning Flying Machine Battle Healer The Log
Witch Skeleton Army Night Witch
Skeleton Army Battle Healer Night Witch
Skeleton Army Witch Flying Machine The Log Night Witch
Flying Machine Witch Night Witch
Skeleton Army Night Witch Flying Machine Battle Healer Witch Lightning The Log
Skeleton Army Witch The Log Night Witch
Skeleton Army
Skeleton Army Lightning The Log
Skeleton Army Witch Night Witch
Flying Machine Battle Healer Skeleton Army Witch The Log Night Witch
Witch The Log Flying Machine Battle Healer
Skeleton Army Flying Machine Battle Healer Witch The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Battle Healer Witch
Flying Machine Battle Healer Lightning The Log
Skeleton Army Battle Healer Witch Lightning The Log
Skeleton Army Lightning Battle Healer The Log Night Witch
Battle Healer Skeleton Army Witch Night Witch
Flying Machine Witch
Skeleton Army Flying Machine Battle Healer Witch Lightning Night Witch
Battle Healer Skeleton Army
Lightning Flying Machine Skeleton Army Witch The Log
Witch Skeleton Army
Flying Machine Witch
Skeleton Army Lightning The Log
Skeleton Army Lightning Witch Night Witch
Flying Machine Skeleton Army Witch
Skeleton Army Witch Flying Machine Battle Healer Lightning The Log Night Witch
Flying Machine Battle Healer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine The Log
Flying Machine The Log
Lightning Flying Machine The Log
Lightning Flying Machine The Log
The Log
Flying Machine Witch
Flying Machine Witch The Log
The Log Flying Machine Lightning
The Log Flying Machine Lightning
Lightning Night Witch
Lightning Flying Machine The Log
Lightning Flying Machine
Flying Machine Lightning The Log
Lightning Flying Machine
Lightning Flying Machine The Log
Lightning Flying Machine Witch The Log
Lightning Flying Machine The Log
Lightning
Lightning Night Witch
Lightning Flying Machine The Log
Lightning Flying Machine Witch The Log
Lightning The Log Night Witch
Lightning
Lightning The Log
Lightning Flying Machine The Log
The Log Witch
Witch
The Log Flying Machine Witch Lightning
Lightning Flying Machine Witch The Log
Lightning The Log
Lightning Flying Machine Witch Night Witch
Lightning Flying Machine Witch
Lightning Night Witch
Lightning The Log Night Witch
Lightning
Lightning The Log
Lightning Flying Machine Skeleton Army Witch Night Witch
Lightning Flying Machine Witch
The Log
Lightning Flying Machine
The Log Flying Machine Lightning
Lightning
Flying Machine
Flying Machine Witch Lightning The Log
Flying Machine Witch Lightning
Lightning Flying Machine Witch The Log

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