My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army Witch
Zap
Minions Inferno Tower Skeleton Army Witch
Barbarian Barrel
Inferno Tower Skeleton Army Witch
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Inferno Tower Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Hog Rider Skeleton Army Witch
Fireball
Minions Hog Rider Inferno Tower Skeleton Army Witch
Poison
Minions Inferno Tower Skeleton Army Witch
Lightning
Inferno Tower Witch
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Fireball Hog Rider Giant Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Fireball

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Giant Minions Witch
Minions
Hog Rider Giant Zap
Fireball
Zap Hog Rider Giant
Hog Rider
Zap Minions Fireball Giant Witch
Giant
Zap Minions Fireball Hog Rider Witch
Inferno Tower
Skeleton Army
Witch
Zap Hog Rider Giant

Defense Synergies 2 6

Zap
Fireball Minions Inferno Tower Skeleton Army Witch
Minions
Zap Inferno Tower
Fireball
Zap Inferno Tower
Hog Rider
Giant
Inferno Tower
Skeleton Army Zap Minions Fireball
Skeleton Army
Inferno Tower Zap
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Inferno Tower
Inferno Tower Skeleton Army Zap Minions Witch
Inferno Tower Skeleton Army Witch Minions
Inferno Tower Skeleton Army Witch Minions
Fireball Skeleton Army
Fireball Skeleton Army Zap Minions
Minions Inferno Tower Zap Fireball Witch
Zap Fireball Inferno Tower
Inferno Tower Witch Minions Skeleton Army
Skeleton Army Inferno Tower
Minions Skeleton Army Witch Zap Fireball
Minions Inferno Tower Zap Fireball Witch
Inferno Tower Skeleton Army Zap Minions Fireball Witch
Fireball Skeleton Army Zap Minions Witch
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Fireball
Minions Fireball Inferno Tower Skeleton Army Witch
Fireball Zap Minions Skeleton Army Witch
Zap Witch Minions Fireball
Inferno Tower
Skeleton Army Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Inferno Tower Witch
Fireball Zap
Skeleton Army Zap Minions Inferno Tower Witch
Skeleton Army Zap Fireball Inferno Tower
Inferno Tower Skeleton Army Witch
Fireball Zap Minions Witch
Skeleton Army Minions Fireball Inferno Tower Witch
Inferno Tower Skeleton Army
Zap Minions Fireball Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Minions Inferno Tower Witch
Skeleton Army Zap Fireball
Skeleton Army Fireball Inferno Tower Witch
Fireball Skeleton Army Witch
Inferno Tower Skeleton Army Witch Zap Minions Fireball
Minions Zap Fireball Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Zap Minions Witch
Witch
Fireball Zap
Fireball Zap
Minions Fireball
Zap Fireball
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball Witch
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch
Zap Minions Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Fireball Skeleton Army Witch
Fireball Zap Witch
Fireball
Fireball
Zap Fireball
Zap Fireball
Zap Minions Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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