My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army Inferno Dragon
Giant Snowball
Minions Skeleton Army Witch Inferno Dragon
Zap
Minions Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Wizard Skeleton Army Witch Inferno Dragon
Fireball
Minions Wizard Skeleton Army Witch Inferno Dragon
Poison
Minions Wizard Skeleton Army Witch
Lightning
Wizard Witch Inferno Dragon
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Inferno Dragon Giant Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Inferno Dragon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Minions Witch
Minions
Giant Zap Inferno Dragon
Giant
Zap Minions Wizard Rocket Witch
Wizard
Giant
Rocket
Giant
Skeleton Army
Witch
Zap Giant
Inferno Dragon
Minions

Defense Synergies 0 6

Zap
Minions Skeleton Army Witch Inferno Dragon
Minions
Zap
Giant
Wizard
Skeleton Army
Rocket
Skeleton Army
Zap Wizard Inferno Dragon
Witch
Zap
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions Wizard
Skeleton Army Inferno Dragon Zap Minions Witch
Rocket Skeleton Army Witch Minions Inferno Dragon
Skeleton Army Witch Inferno Dragon Minions
Rocket Skeleton Army
Skeleton Army Zap Minions
Minions Rocket Inferno Dragon Zap Wizard Witch
Rocket Zap
Witch Inferno Dragon Minions Skeleton Army
Skeleton Army
Minions Skeleton Army Witch Zap Wizard
Minions Inferno Dragon Zap Wizard Witch
Skeleton Army Zap Minions Wizard Rocket Witch
Wizard Rocket Skeleton Army Zap Minions Witch
Skeleton Army Inferno Dragon
Rocket Skeleton Army Zap Inferno Dragon
Wizard Minions Skeleton Army Witch
Zap Minions Wizard Skeleton Army Witch
Zap Wizard Witch Minions Inferno Dragon
Inferno Dragon
Wizard Skeleton Army Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch
Zap Wizard Rocket Inferno Dragon
Skeleton Army Zap Minions Rocket Witch
Rocket Skeleton Army Zap
Skeleton Army Witch Inferno Dragon
Wizard Rocket Zap Minions Witch
Rocket Skeleton Army Minions Witch
Skeleton Army Inferno Dragon
Zap Rocket Minions Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Minions Witch
Rocket Skeleton Army Zap
Rocket Skeleton Army Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Zap Minions Rocket Inferno Dragon
Minions Zap Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket
Wizard Rocket Zap
Wizard Zap Minions Rocket Witch
Wizard Witch
Zap Wizard
Zap Wizard
Rocket Minions
Rocket Zap Wizard
Zap Wizard Rocket
Rocket
Minions Rocket
Zap
Rocket Zap Wizard Witch
Wizard Rocket
Rocket
Minions Rocket
Rocket Zap Wizard
Rocket Zap Wizard Witch
Rocket Minions
Rocket Wizard
Rocket
Rocket Zap
Zap Wizard Witch
Witch Inferno Dragon
Zap Wizard Witch
Zap Wizard Witch
Rocket Zap
Zap Wizard Witch
Zap Rocket Minions Wizard Witch
Zap Wizard Rocket
Zap Rocket
Rocket Wizard
Zap Minions Rocket Skeleton Army Witch
Rocket Zap Wizard Witch
Wizard Rocket
Zap Wizard
Rocket Zap
Zap Minions Rocket Witch
Zap Rocket Witch
Zap Rocket Witch

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