My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Goblin Cage Valkyrie Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Witch Lumberjack
Zap
Minions Royal Giant Witch
Barbarian Barrel
Goblin Cage Valkyrie Witch Lumberjack
The Log
Royal Giant Goblin Cage Witch Lumberjack
Earthquake
Goblin Cage Witch
Arrows
Minions Witch
Royal Delivery
Minions Goblin Cage Valkyrie Witch Lumberjack
Fireball
Minions Goblin Cage Witch Lumberjack
Poison
Minions Goblin Cage Witch
Lightning
Ice Golem Goblin Cage Valkyrie Witch Lumberjack
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Minions Fireball Goblin Cage Valkyrie Lumberjack Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Minions Fireball Goblin Cage

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Ice Golem Goblin Cage Valkyrie Lumberjack
Royal Giant
Minions Fireball Ice Golem Witch Lumberjack
Ice Golem
Lumberjack Minions Royal Giant Witch
Fireball
Royal Giant
Goblin Cage
Minions Witch Lumberjack
Valkyrie
Lumberjack Minions Witch
Witch
Royal Giant Ice Golem Goblin Cage Valkyrie Lumberjack
Lumberjack
Ice Golem Valkyrie Minions Royal Giant Goblin Cage Witch

Defense Synergies 2 13

Minions
Ice Golem Valkyrie Goblin Cage Lumberjack
Royal Giant
Ice Golem
Minions Fireball Witch Lumberjack
Fireball
Ice Golem Goblin Cage Valkyrie Lumberjack
Goblin Cage
Minions Fireball Witch Lumberjack
Valkyrie
Minions Fireball Witch Lumberjack
Witch
Ice Golem Goblin Cage Valkyrie Lumberjack
Lumberjack
Minions Ice Golem Fireball Goblin Cage Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Fireball Goblin Cage Valkyrie
Lumberjack Minions Goblin Cage Valkyrie Witch
Goblin Cage Witch Lumberjack Minions Valkyrie
Goblin Cage Witch Lumberjack Minions Valkyrie
Fireball Goblin Cage Valkyrie Lumberjack
Fireball Minions Valkyrie Lumberjack
Minions Fireball Goblin Cage Witch
Ice Golem Fireball Goblin Cage Valkyrie
Witch Minions Goblin Cage Lumberjack
Ice Golem Valkyrie Lumberjack
Minions Valkyrie Witch Ice Golem Fireball Lumberjack
Minions Fireball Witch
Goblin Cage Lumberjack Minions Fireball Valkyrie Witch
Fireball Valkyrie Minions Goblin Cage Witch Lumberjack
Goblin Cage Lumberjack
Fireball Goblin Cage Lumberjack
Minions Fireball Goblin Cage Valkyrie Witch Lumberjack
Fireball Goblin Cage Minions Valkyrie Witch Lumberjack
Goblin Cage Valkyrie Witch Minions Ice Golem Fireball Lumberjack
Goblin Cage Lumberjack
Valkyrie Minions Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Ice Golem Fireball Goblin Cage Witch
Fireball Ice Golem Valkyrie Lumberjack
Lumberjack Minions Ice Golem Goblin Cage Valkyrie Witch
Valkyrie Lumberjack Ice Golem Fireball Goblin Cage
Goblin Cage Valkyrie Witch Lumberjack
Fireball Minions Ice Golem Witch
Minions Ice Golem Fireball Goblin Cage Valkyrie Witch Lumberjack
Goblin Cage Valkyrie Lumberjack
Goblin Cage Minions Ice Golem Fireball Valkyrie Witch
Witch Goblin Cage
Minions Goblin Cage Valkyrie Witch Lumberjack
Fireball Goblin Cage Valkyrie
Ice Golem Fireball Goblin Cage Valkyrie Witch Lumberjack
Fireball Goblin Cage Valkyrie Witch
Witch Minions Ice Golem Fireball Goblin Cage Valkyrie Lumberjack
Minions Valkyrie Ice Golem Fireball Goblin Cage Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Valkyrie
Fireball
Fireball
Ice Golem Fireball Valkyrie
Fireball Valkyrie
Fireball Minions Ice Golem Witch
Witch
Fireball Ice Golem
Fireball
Minions Fireball Lumberjack
Fireball Valkyrie
Fireball
Ice Golem Fireball
Minions Fireball
Ice Golem Fireball
Fireball Witch
Fireball
Fireball
Minions
Fireball
Fireball Valkyrie Witch
Minions Fireball
Fireball
Fireball
Ice Golem Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Ice Golem Fireball Witch
Minions Fireball Witch
Fireball
Fireball
Fireball
Fireball
Minions Fireball Witch
Fireball Witch
Fireball
Fireball Valkyrie Lumberjack
Ice Golem Fireball
Fireball
Minions Fireball Witch
Fireball Witch
Fireball Witch

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