My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Musketeer Witch Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Witch Executioner Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Night Witch
Giant Snowball
Bats Minions Musketeer Witch Night Witch
Zap
Bats Minions Witch Night Witch
Barbarian Barrel
Musketeer Witch Executioner Night Witch
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Bats Minions Witch Night Witch
Royal Delivery
Bats Minions Musketeer Witch Executioner Night Witch
Fireball
Minions Musketeer Witch Executioner Night Witch
Poison
Bats Minions Musketeer Witch Executioner Night Witch
Lightning
Musketeer Witch Executioner Night Witch
Rocket
Musketeer Witch Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Musketeer Night Witch Witch Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Minions Musketeer

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Minions Golem
Zap
Bats Minions Musketeer Witch Executioner Golem Night Witch
Minions
Bats Zap Golem
Musketeer
Zap Golem
Witch
Zap Golem
Executioner
Zap Golem
Golem
Night Witch Bats Zap Minions Musketeer Witch Executioner
Night Witch
Golem Zap

Defense Synergies 0 9

Bats
Zap Minions Musketeer
Zap
Bats Minions Musketeer Witch Executioner Night Witch
Minions
Bats Zap Musketeer
Musketeer
Bats Zap Minions
Witch
Zap
Executioner
Zap
Golem
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Executioner
Bats Zap Minions Musketeer Witch Executioner Night Witch
Witch Bats Minions Musketeer Executioner Night Witch
Witch Night Witch Bats Minions Musketeer
Bats Zap Minions Musketeer Executioner Night Witch
Bats Minions Musketeer Zap Witch Executioner Night Witch
Zap Musketeer
Witch Minions Musketeer Night Witch
Musketeer Night Witch
Bats Minions Witch Executioner Zap Musketeer Night Witch
Minions Musketeer Executioner Bats Zap Witch Night Witch
Night Witch Bats Zap Minions Musketeer Witch
Executioner Bats Zap Minions Witch Night Witch
Zap
Bats Minions Musketeer Witch Executioner Night Witch
Bats Zap Minions Musketeer Witch Executioner Night Witch
Zap Witch Executioner Bats Minions Musketeer
Musketeer
Bats Minions Musketeer Witch Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch
Zap Musketeer Executioner
Bats Zap Minions Musketeer Witch
Bats Zap Musketeer Night Witch
Musketeer Witch Executioner Night Witch
Executioner Bats Zap Minions Musketeer Witch
Bats Minions Musketeer Witch Night Witch
Zap Bats Minions Witch
Witch Musketeer
Bats Minions Musketeer Witch
Zap
Witch Executioner Night Witch
Musketeer Witch Executioner
Witch Bats Zap Minions Musketeer Executioner Night Witch
Bats Minions Executioner Zap Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Executioner
Musketeer
Executioner Zap
Executioner Bats Zap Minions Musketeer Witch
Musketeer Witch Executioner
Zap Executioner
Zap
Bats Minions Musketeer Night Witch
Zap Musketeer
Zap Musketeer Executioner
Musketeer Executioner
Minions Musketeer
Zap Musketeer
Zap Musketeer Witch Executioner
Musketeer Executioner
Bats Minions Night Witch
Zap Musketeer Executioner
Zap Witch
Minions Musketeer Night Witch
Musketeer
Zap Musketeer
Zap Witch Executioner
Witch
Zap Musketeer Witch Executioner
Zap Musketeer Witch
Zap Musketeer
Bats Zap Musketeer Witch Executioner Night Witch
Zap Bats Minions Musketeer Witch
Night Witch
Zap Musketeer Night Witch
Zap
Zap Bats Minions Musketeer Witch Night Witch
Zap Musketeer Witch Executioner
Musketeer Executioner
Zap Musketeer Executioner
Zap
Musketeer Executioner
Zap Bats Minions Musketeer Witch
Bats Zap Musketeer Witch Executioner
Zap Musketeer Witch Executioner

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