My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Miner
Giant Snowball
Barbarians Hog Rider Witch Miner
Zap
Royal Giant Witch
Barbarian Barrel
Barbarians Witch
The Log
Barbarians Royal Giant Hog Rider Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Barbarians Hog Rider Witch Miner
Fireball
Barbarians Hog Rider Witch
Poison
Barbarians Witch
Lightning
Witch
Rocket
Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Miner Hog Rider Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Miner

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Hog Rider Mirror Miner
Barbarians
Hog Rider
Royal Giant
Arrows Miner Hog Rider Mirror Witch The Log
Hog Rider
Arrows The Log Barbarians Royal Giant Mirror Witch
Mirror
Arrows The Log Miner Royal Giant Hog Rider
Witch
Royal Giant Hog Rider Miner
The Log
Hog Rider Mirror Royal Giant Miner
Miner
Royal Giant Mirror Arrows Witch The Log

Defense Synergies 1 4

Arrows
Mirror Barbarians
Barbarians
Arrows
Royal Giant
Hog Rider
Mirror
Arrows The Log
Witch
The Log
The Log
Mirror Witch Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Barbarians Witch The Log
Barbarians Witch
Barbarians Witch
Arrows Barbarians The Log
Arrows The Log
Arrows Witch
Arrows Barbarians The Log
Barbarians Witch
Barbarians Miner
Barbarians Witch Arrows The Log
Arrows Witch
Barbarians Witch The Log
Arrows Barbarians Witch The Log
Barbarians
Barbarians The Log
Barbarians Arrows Witch
Arrows Barbarians Witch The Log
Arrows Witch The Log Barbarians
Barbarians
Arrows Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Arrows The Log Miner
Barbarians Witch The Log
Barbarians The Log
Barbarians Witch
Arrows Witch
Barbarians Witch
Barbarians
Barbarians Witch The Log
Witch Barbarians
Barbarians Witch
Arrows Barbarians The Log
Barbarians Witch
Barbarians Witch
Barbarians Witch The Log
Arrows Barbarians Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Miner
Arrows The Log Miner
Arrows Barbarians The Log
Arrows The Log
Arrows Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log Miner
Miner Arrows The Log
Arrows
The Log Miner
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log
Arrows
Arrows The Log
Arrows Witch The Log Miner
The Log
Arrows
The Log
Arrows Barbarians The Log
Arrows The Log Witch
Witch
Arrows The Log Miner Witch
Arrows Witch The Log Miner
Miner Arrows The Log
Arrows Witch
Witch
Arrows The Log Miner
Arrows
Arrows The Log
Barbarians Witch
Arrows Witch
Arrows The Log
Miner
Arrows The Log
Arrows
Witch The Log
Witch
Witch The Log Miner

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