My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Barbarians Hog Rider Witch Miner
Zap
Witch
Barbarian Barrel
Knight Barbarians Valkyrie Wizard Witch Ice Wizard
The Log
Barbarians Hog Rider Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Barbarians Valkyrie Hog Rider Wizard Witch Miner Ice Wizard
Fireball
Barbarians Hog Rider Wizard Witch Ice Wizard
Poison
Barbarians Wizard Witch Ice Wizard
Lightning
Knight Valkyrie Wizard Witch Ice Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Miner Ice Wizard Valkyrie Hog Rider Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Miner Ice Wizard Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Wizard Witch Miner Ice Wizard
Barbarians
Hog Rider
Valkyrie
Hog Rider Wizard Witch
Hog Rider
Knight Valkyrie Barbarians Wizard Witch
Wizard
Knight Valkyrie Hog Rider Miner
Witch
Knight Valkyrie Hog Rider Miner
Miner
Knight Wizard Witch
Ice Wizard
Knight

Defense Synergies 1 7

Knight
Ice Wizard Wizard Witch
Barbarians
Valkyrie
Wizard Witch Ice Wizard
Hog Rider
Wizard
Knight Valkyrie Ice Wizard
Witch
Knight Valkyrie Ice Wizard
Miner
Ice Wizard
Knight Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Barbarians Knight Valkyrie Witch Ice Wizard
Barbarians Witch Knight Valkyrie Ice Wizard
Barbarians Witch Knight Valkyrie Ice Wizard
Barbarians Valkyrie
Valkyrie Ice Wizard
Wizard Witch Ice Wizard
Barbarians Valkyrie
Barbarians Witch Ice Wizard
Knight Barbarians Valkyrie Miner Ice Wizard
Barbarians Valkyrie Witch Ice Wizard Knight Wizard
Wizard Witch Ice Wizard
Barbarians Knight Valkyrie Wizard Witch Ice Wizard
Valkyrie Wizard Barbarians Witch
Barbarians Knight
Barbarians
Barbarians Wizard Knight Valkyrie Witch
Knight Barbarians Valkyrie Wizard Witch Ice Wizard
Valkyrie Wizard Witch Knight Barbarians Ice Wizard
Barbarians
Valkyrie Wizard Knight Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Witch
Knight Valkyrie Wizard Miner
Barbarians Knight Valkyrie Witch
Valkyrie Knight Barbarians
Barbarians Knight Valkyrie Witch
Wizard Witch Ice Wizard
Knight Barbarians Valkyrie Witch Ice Wizard
Knight Barbarians Valkyrie
Knight Barbarians Valkyrie Witch
Witch Barbarians
Knight Barbarians Valkyrie Witch
Barbarians Valkyrie
Barbarians Knight Valkyrie Wizard Witch
Wizard Barbarians Valkyrie Witch
Barbarians Witch Knight Valkyrie
Valkyrie Barbarians Wizard Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Miner Ice Wizard
Miner
Knight Barbarians Valkyrie
Wizard Valkyrie
Wizard Witch Ice Wizard
Wizard Witch
Wizard Ice Wizard
Miner Wizard
Miner Knight Valkyrie Wizard
Wizard
Knight Miner
Wizard Witch
Wizard
Wizard
Valkyrie Wizard Witch Miner
Wizard
Barbarians
Valkyrie Wizard Witch Ice Wizard
Witch
Miner Wizard Witch Ice Wizard
Wizard Witch Miner
Miner
Wizard Witch Ice Wizard
Wizard Witch
Wizard Miner
Wizard
Barbarians Witch
Wizard Witch Ice Wizard
Miner Knight Valkyrie Wizard
Wizard
Witch
Witch
Witch Miner

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