My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Royal Recruits Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Royal Recruits Miner
Giant Snowball
Fire Spirit Bomber Royal Recruits Witch Miner
Zap
Fire Spirit Bomber Royal Giant Witch
Barbarian Barrel
Fire Spirit Bomber Royal Recruits Witch
The Log
Fire Spirit Bomber Royal Giant Royal Recruits Witch
Earthquake
Bomber Witch
Arrows
Fire Spirit Bomber Royal Recruits Witch
Royal Delivery
Fire Spirit Bomber Royal Recruits Witch Miner
Fireball
Bomber Witch
Poison
Bomber Royal Recruits Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Miner Freeze Witch Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Miner

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Zap Royal Recruits
Bomber
Royal Giant Zap Royal Recruits Miner
Zap
Miner Fire Spirit Bomber Royal Giant Royal Recruits Freeze Witch
Royal Giant
Fire Spirit Bomber Miner Zap Witch
Royal Recruits
Fire Spirit Bomber Zap
Freeze
Zap
Witch
Zap Royal Giant Miner
Miner
Fire Spirit Zap Royal Giant Bomber Witch

Defense Synergies 0 7

Fire Spirit
Zap Royal Recruits
Bomber
Zap Royal Recruits Miner
Zap
Fire Spirit Bomber Witch Miner
Royal Giant
Royal Recruits
Fire Spirit Bomber
Freeze
Witch
Zap
Miner
Bomber Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Royal Recruits
Bomber Zap Royal Recruits Witch
Witch Fire Spirit Bomber Royal Recruits Freeze
Royal Recruits Witch Bomber
Bomber Royal Recruits
Freeze Fire Spirit Bomber Zap
Fire Spirit Zap Freeze Witch
Zap Royal Recruits
Witch Royal Recruits
Fire Spirit Bomber Royal Recruits Miner
Witch Bomber Zap Royal Recruits Freeze
Zap Witch
Royal Recruits Fire Spirit Bomber Zap Freeze Witch
Fire Spirit Bomber Zap Royal Recruits Freeze Witch
Royal Recruits
Zap Royal Recruits Freeze
Bomber Royal Recruits Witch
Fire Spirit Bomber Zap Royal Recruits Witch
Zap Freeze Witch Fire Spirit Bomber Royal Recruits
Royal Recruits
Bomber Royal Recruits Fire Spirit Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Witch
Bomber Zap Miner
Royal Recruits Zap Witch
Royal Recruits Zap
Royal Recruits Witch
Fire Spirit Zap Freeze Witch
Royal Recruits Witch
Royal Recruits
Zap Royal Recruits Freeze Witch
Royal Recruits Witch
Royal Recruits Witch
Royal Recruits Zap
Royal Recruits Witch
Royal Recruits Bomber Witch
Royal Recruits Witch Bomber Zap Freeze
Bomber Zap Royal Recruits Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Freeze
Zap Miner
Miner
Royal Recruits Freeze
Bomber Fire Spirit Zap
Fire Spirit Zap Freeze Witch
Fire Spirit Bomber Witch
Fire Spirit Zap Freeze
Miner Zap
Fire Spirit
Miner Zap Royal Recruits
Fire Spirit Zap
Fire Spirit Miner
Freeze
Zap
Bomber Zap Witch
Royal Recruits
Freeze
Bomber
Fire Spirit Bomber Zap
Fire Spirit Bomber Zap Witch Miner
Zap Royal Recruits
Zap Freeze Fire Spirit Bomber Witch
Witch
Miner Zap Witch
Zap Witch Miner
Miner Zap
Fire Spirit Zap Witch
Zap Freeze Witch
Bomber Zap Miner
Zap Freeze
Zap Fire Spirit Royal Recruits Freeze Witch
Fire Spirit Zap Witch
Freeze
Miner
Bomber Zap
Zap
Royal Recruits
Zap Royal Recruits Freeze Witch
Zap Witch
Zap Royal Recruits Freeze Witch Miner

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