My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army Witch
Zap
Bats Skeleton Army Witch
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Valkyrie Hog Rider Wizard Skeleton Army Witch
Fireball
Hog Rider Wizard Skeleton Army Witch
Poison
Bats Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Valkyrie Hog Rider Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Zap
Zap
Hog Rider Bats Valkyrie Witch Mega Knight
Valkyrie
Bats Hog Rider Zap Wizard Witch
Hog Rider
Bats Zap Valkyrie Wizard Witch Mega Knight
Wizard
Valkyrie Hog Rider Mega Knight
Skeleton Army
Witch
Zap Valkyrie Hog Rider Mega Knight
Mega Knight
Bats Zap Hog Rider Wizard Witch

Defense Synergies 1 11

Bats
Zap Valkyrie Mega Knight
Zap
Mega Knight Bats Valkyrie Skeleton Army Witch
Valkyrie
Bats Zap Wizard Witch
Hog Rider
Wizard
Valkyrie Skeleton Army Mega Knight
Skeleton Army
Zap Wizard
Witch
Zap Valkyrie Mega Knight
Mega Knight
Zap Bats Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Skeleton Army Bats Zap Valkyrie Witch Mega Knight
Skeleton Army Witch Mega Knight Bats Valkyrie
Skeleton Army Witch Bats Valkyrie Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Zap Valkyrie Mega Knight
Bats Zap Wizard Witch
Zap Valkyrie Mega Knight
Witch Skeleton Army
Skeleton Army Valkyrie Mega Knight
Bats Valkyrie Skeleton Army Witch Zap Wizard Mega Knight
Bats Zap Wizard Witch
Skeleton Army Mega Knight Bats Zap Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Mega Knight Bats Zap Witch
Skeleton Army Mega Knight
Skeleton Army Zap Mega Knight
Wizard Mega Knight Bats Valkyrie Skeleton Army Witch
Mega Knight Bats Zap Valkyrie Wizard Skeleton Army Witch
Zap Valkyrie Wizard Witch Bats Mega Knight
Valkyrie Wizard Skeleton Army Mega Knight Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap Witch
Zap Valkyrie Wizard Mega Knight
Skeleton Army Mega Knight Bats Zap Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Bats Zap
Valkyrie Skeleton Army Witch Mega Knight
Wizard Bats Zap Witch
Skeleton Army Bats Valkyrie Witch
Mega Knight Valkyrie Skeleton Army
Zap Mega Knight Bats Valkyrie Skeleton Army Witch
Witch Skeleton Army
Mega Knight Bats Valkyrie Witch
Skeleton Army Mega Knight Zap Valkyrie
Skeleton Army Mega Knight Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Bats Zap Valkyrie
Bats Valkyrie Mega Knight Zap Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Bats Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Bats
Zap Valkyrie Wizard
Zap Wizard
Zap
Zap Wizard Witch
Wizard Mega Knight
Bats
Zap Wizard Mega Knight
Zap Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Witch Mega Knight
Witch
Zap Wizard Witch
Zap Wizard Witch Mega Knight
Zap
Bats Zap Wizard Witch
Zap Bats Wizard Witch
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Bats Skeleton Army Witch
Zap Wizard Witch
Valkyrie Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Bats Witch
Bats Zap Witch
Zap Witch Mega Knight

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