My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Giant Skeleton Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Giant Skeleton
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch Prince
Barbarian Barrel
Wizard Skeleton Army Witch Giant Skeleton Electro Wizard Magic Archer
The Log
Skeleton Army Witch Prince Giant Skeleton
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Witch Prince Giant Skeleton Electro Wizard Magic Archer
Fireball
Wizard Skeleton Army Witch Electro Wizard Magic Archer
Poison
Wizard Skeleton Army Witch Electro Wizard Magic Archer
Lightning
Wizard Witch Prince Electro Wizard Magic Archer
Rocket
Wizard Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Electro Wizard Magic Archer Wizard Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Electro Wizard Magic Archer

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Prince Giant Skeleton
Skeleton Army
Witch
Prince Giant Skeleton
Prince
Wizard Witch The Log Electro Wizard Magic Archer
Giant Skeleton
Wizard Witch The Log Electro Wizard Magic Archer
The Log
Prince Giant Skeleton Magic Archer
Electro Wizard
Prince Giant Skeleton Magic Archer
Magic Archer
Prince Giant Skeleton The Log Electro Wizard

Defense Synergies 1 22

Wizard
Skeleton Army Prince Giant Skeleton The Log Electro Wizard
Skeleton Army
Wizard Prince Giant Skeleton The Log Electro Wizard Magic Archer
Witch
Prince Giant Skeleton The Log Electro Wizard
Prince
The Log Wizard Skeleton Army Witch Electro Wizard Magic Archer
Giant Skeleton
Wizard Skeleton Army Witch The Log Electro Wizard Magic Archer
The Log
Prince Wizard Skeleton Army Witch Giant Skeleton Electro Wizard Magic Archer
Electro Wizard
Wizard Skeleton Army Witch Prince Giant Skeleton The Log Magic Archer
Magic Archer
Skeleton Army Prince Giant Skeleton The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard Magic Archer
Skeleton Army Witch Prince The Log Electro Wizard
Skeleton Army Witch Prince Giant Skeleton Electro Wizard
Skeleton Army Witch Prince Electro Wizard
Skeleton Army Prince Giant Skeleton The Log
Skeleton Army The Log Electro Wizard Magic Archer
Electro Wizard Wizard Witch Magic Archer
Giant Skeleton The Log Electro Wizard Magic Archer
Witch Skeleton Army Prince
Skeleton Army Prince Giant Skeleton Electro Wizard
Skeleton Army Witch Electro Wizard Wizard Giant Skeleton The Log Magic Archer
Wizard Witch Electro Wizard Magic Archer
Skeleton Army Prince Wizard Witch Giant Skeleton The Log Electro Wizard
Wizard Skeleton Army Witch Prince The Log Electro Wizard Magic Archer
Skeleton Army Prince Electro Wizard
Skeleton Army Prince The Log Electro Wizard
Wizard Skeleton Army Witch Prince Electro Wizard
Wizard Skeleton Army Witch Prince The Log Electro Wizard Magic Archer
Wizard Witch The Log Giant Skeleton Electro Wizard Magic Archer
Prince Electro Wizard
Wizard Skeleton Army Witch Prince Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Prince Giant Skeleton Electro Wizard
Electro Wizard Wizard Prince The Log Magic Archer
Skeleton Army Giant Skeleton Witch Prince The Log Electro Wizard
Skeleton Army Prince Giant Skeleton The Log Electro Wizard
Giant Skeleton Skeleton Army Witch Prince
Wizard Witch Electro Wizard Magic Archer
Skeleton Army Prince Witch Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army Prince
Giant Skeleton Electro Wizard Skeleton Army Witch Prince The Log Magic Archer
Witch Skeleton Army
Witch Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton The Log Electro Wizard
Skeleton Army Prince Giant Skeleton Wizard Witch
Wizard Skeleton Army Witch Magic Archer
Skeleton Army Witch Electro Wizard Prince Giant Skeleton The Log Magic Archer
Wizard Witch Giant Skeleton The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton The Log
The Log Electro Wizard Magic Archer
Giant Skeleton The Log Magic Archer
Prince Giant Skeleton The Log
Wizard The Log Magic Archer
Wizard Witch Magic Archer
Wizard Witch The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard
Prince Electro Wizard
Wizard Prince The Log Electro Wizard Magic Archer
Wizard Magic Archer
The Log Magic Archer
Magic Archer
Prince The Log Magic Archer
Wizard Witch The Log Magic Archer
Magic Archer Wizard The Log
Wizard Prince The Log Electro Wizard Magic Archer
Wizard Witch The Log Magic Archer
Prince Giant Skeleton The Log Magic Archer
Wizard
Prince The Log
The Log
The Log Wizard Witch Magic Archer
Witch
The Log Wizard Witch Electro Wizard Magic Archer
Wizard Witch Prince The Log Magic Archer
The Log Magic Archer
Wizard Witch Electro Wizard Magic Archer
Electro Wizard Wizard Witch
Wizard The Log Magic Archer
Electro Wizard Magic Archer
Prince Giant Skeleton
Wizard The Log Magic Archer
Electro Wizard Skeleton Army Witch Prince Magic Archer
Wizard Witch Electro Wizard Magic Archer
The Log
Wizard Prince Electro Wizard Magic Archer
The Log Wizard Magic Archer
Giant Skeleton
Prince
Witch Giant Skeleton The Log Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Witch Prince Giant Skeleton The Log Electro Wizard Magic Archer

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