My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Witch Bandit Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Giant Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Bandit
Giant Snowball
Witch Lumberjack
Zap
Witch Bandit
Barbarian Barrel
Ice Spirit Witch Bandit Magic Archer Lumberjack
The Log
Ice Spirit Mini P.E.K.K.A Witch Bandit Lumberjack
Earthquake
Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Mini P.E.K.K.A Witch Bandit Magic Archer Lumberjack
Fireball
Witch Bandit Magic Archer Lumberjack
Poison
Witch Magic Archer
Lightning
Mini P.E.K.K.A Witch Bandit Magic Archer Lumberjack
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bandit Mini P.E.K.K.A Magic Archer Lumberjack Giant Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Bandit Mini P.E.K.K.A Magic Archer

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mini P.E.K.K.A Giant Witch Bandit Lumberjack
Mini P.E.K.K.A
Giant Ice Spirit Lightning Magic Archer Lumberjack
Giant
Mini P.E.K.K.A Lightning Ice Spirit Witch Bandit Magic Archer Lumberjack
Witch
Ice Spirit Giant Bandit Lumberjack
Lightning
Giant Mini P.E.K.K.A
Bandit
Ice Spirit Giant Witch Magic Archer Lumberjack
Magic Archer
Mini P.E.K.K.A Giant Bandit Lumberjack
Lumberjack
Ice Spirit Mini P.E.K.K.A Giant Witch Bandit Magic Archer

Defense Synergies 1 11

Ice Spirit
Mini P.E.K.K.A Witch Bandit Magic Archer Lumberjack
Mini P.E.K.K.A
Ice Spirit Witch Magic Archer
Giant
Witch
Ice Spirit Mini P.E.K.K.A Bandit Lumberjack
Lightning
Bandit
Ice Spirit Witch Magic Archer Lumberjack
Magic Archer
Ice Spirit Mini P.E.K.K.A Bandit Lumberjack
Lumberjack
Ice Spirit Witch Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Magic Archer
Mini P.E.K.K.A Lumberjack Ice Spirit Witch Bandit
Mini P.E.K.K.A Witch Lumberjack Lightning Bandit
Mini P.E.K.K.A Witch Lumberjack Bandit
Lightning Mini P.E.K.K.A Lumberjack
Bandit Magic Archer Lumberjack
Lightning Ice Spirit Witch Magic Archer
Lightning Bandit Magic Archer
Mini P.E.K.K.A Witch Lumberjack
Ice Spirit Mini P.E.K.K.A Bandit Lumberjack
Witch Bandit Magic Archer Lumberjack
Witch Magic Archer
Mini P.E.K.K.A Lumberjack Ice Spirit Witch Lightning Bandit
Ice Spirit Mini P.E.K.K.A Witch Magic Archer Lumberjack
Mini P.E.K.K.A Bandit Lumberjack
Ice Spirit Mini P.E.K.K.A Lightning Bandit Lumberjack
Mini P.E.K.K.A Witch Lumberjack
Ice Spirit Witch Bandit Magic Archer Lumberjack
Witch Ice Spirit Bandit Magic Archer Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Witch Bandit
Bandit Mini P.E.K.K.A Lightning Magic Archer Lumberjack
Bandit Lumberjack Ice Spirit Mini P.E.K.K.A Witch Lightning
Mini P.E.K.K.A Lightning Lumberjack Bandit
Mini P.E.K.K.A Witch Bandit Lumberjack
Ice Spirit Witch Magic Archer
Mini P.E.K.K.A Witch Lightning Bandit Lumberjack
Mini P.E.K.K.A Lumberjack
Lightning Ice Spirit Mini P.E.K.K.A Witch Bandit Magic Archer
Witch
Mini P.E.K.K.A Witch Lumberjack
Lightning
Mini P.E.K.K.A Lightning Witch Bandit Lumberjack
Witch Magic Archer
Witch Ice Spirit Mini P.E.K.K.A Lightning Magic Archer Lumberjack
Mini P.E.K.K.A Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Bandit
Bandit Magic Archer
Lightning Bandit Magic Archer
Lightning
Magic Archer
Ice Spirit Witch Magic Archer
Witch Magic Archer
Ice Spirit Lightning Magic Archer
Lightning Bandit
Lightning Mini P.E.K.K.A Lumberjack
Lightning Bandit Magic Archer
Lightning Magic Archer
Lightning Bandit Magic Archer
Lightning Bandit Magic Archer
Lightning Magic Archer
Lightning Witch Bandit Magic Archer
Lightning Magic Archer Bandit
Lightning
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Bandit Magic Archer
Lightning Witch Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning
Ice Spirit Witch Magic Archer
Witch
Witch Lightning Bandit Magic Archer
Lightning Witch Bandit Magic Archer
Lightning Bandit Magic Archer
Lightning Witch Magic Archer
Lightning Ice Spirit Witch
Lightning Mini P.E.K.K.A
Lightning Bandit Magic Archer
Lightning Ice Spirit Magic Archer
Lightning Magic Archer
Lightning Ice Spirit Witch Bandit Magic Archer
Lightning Witch Magic Archer
Lightning Mini P.E.K.K.A Magic Archer Lumberjack
Lightning Magic Archer
Lightning
Ice Spirit Witch Lightning Magic Archer
Witch Lightning Magic Archer
Lightning Witch Bandit Magic Archer

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