My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Skeleton Army Witch Electro Wizard
The Log
Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Electro Wizard
Fireball
Skeleton Army Witch Electro Wizard
Poison
Skeleton Army Witch Electro Wizard
Lightning
Mini P.E.K.K.A Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Fireball Mini P.E.K.K.A Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Mini P.E.K.K.A Witch The Log
Fireball
Zap The Log Electro Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard
Skeleton Army
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Witch The Log
The Log
Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Fireball Mini P.E.K.K.A

Defense Synergies 7 14

Zap
Fireball Mini P.E.K.K.A Electro Wizard Skeleton Army Witch P.E.K.K.A The Log
Fireball
Zap The Log Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard Fireball Skeleton Army Witch
Skeleton Army
Zap Mini P.E.K.K.A The Log Electro Wizard
Witch
Zap Mini P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Zap Electro Wizard
The Log
Fireball Mini P.E.K.K.A P.E.K.K.A Zap Skeleton Army Witch Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Fireball Skeleton Army Witch P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Witch The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log
Fireball Skeleton Army The Log Zap Electro Wizard
Electro Wizard Zap Fireball Witch
Zap Fireball P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Electro Wizard
Skeleton Army Witch Electro Wizard Zap Fireball The Log
Zap Fireball Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Fireball Witch The Log Electro Wizard
Fireball Skeleton Army Zap Mini P.E.K.K.A Witch P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Zap Fireball Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Fireball Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Electro Wizard
Fireball Zap Skeleton Army Witch The Log Electro Wizard
Zap Witch The Log Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Skeleton Army Fireball Mini P.E.K.K.A Witch P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Zap Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Witch
Fireball Zap Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fireball Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Electro Wizard Fireball Mini P.E.K.K.A Skeleton Army Witch The Log
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Zap Fireball The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fireball Witch
Fireball Skeleton Army Witch
Skeleton Army Witch Electro Wizard Zap Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Zap Fireball Mini P.E.K.K.A Witch P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Witch
Witch The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log Electro Wizard
Zap Fireball Witch The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Witch
Witch
Fireball The Log Zap Witch Electro Wizard
Fireball Zap Witch The Log
Fireball Zap The Log
Zap Fireball Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Zap Electro Wizard Fireball Skeleton Army Witch
Fireball Zap Witch Electro Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Electro Wizard
The Log Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Fireball Witch The Log Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch The Log Electro Wizard

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