My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Flying Machine Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Flying Machine Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Flying Machine Hog Rider Skeleton Army Baby Dragon Witch Lumberjack
Zap
Flying Machine Skeleton Army Witch
Barbarian Barrel
Knight Valkyrie Skeleton Army Witch Lumberjack
The Log
Hog Rider Skeleton Army Witch Lumberjack
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Flying Machine Skeleton Army Witch
Royal Delivery
Knight Valkyrie Flying Machine Hog Rider Skeleton Army Baby Dragon Witch Lumberjack
Fireball
Flying Machine Hog Rider Skeleton Army Baby Dragon Witch Lumberjack
Poison
Flying Machine Skeleton Army Witch
Lightning
Knight Valkyrie Baby Dragon Witch Lumberjack
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Valkyrie Flying Machine Hog Rider Baby Dragon Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Skeleton Army Valkyrie Flying Machine

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Flying Machine Witch Lumberjack
Valkyrie
Hog Rider Lumberjack Flying Machine Baby Dragon Witch
Flying Machine
Knight Valkyrie Hog Rider Baby Dragon Lumberjack
Hog Rider
Knight Valkyrie Flying Machine Baby Dragon Witch Lumberjack
Skeleton Army
Baby Dragon
Knight Valkyrie Flying Machine Hog Rider Witch Lumberjack
Witch
Knight Valkyrie Hog Rider Baby Dragon Lumberjack
Lumberjack
Valkyrie Knight Flying Machine Hog Rider Baby Dragon Witch

Defense Synergies 0 16

Knight
Flying Machine Skeleton Army Baby Dragon Witch Lumberjack
Valkyrie
Flying Machine Baby Dragon Witch Lumberjack
Flying Machine
Knight Valkyrie Skeleton Army Baby Dragon Lumberjack
Hog Rider
Skeleton Army
Knight Flying Machine Lumberjack
Baby Dragon
Knight Valkyrie Flying Machine Witch Lumberjack
Witch
Knight Valkyrie Baby Dragon Lumberjack
Lumberjack
Knight Valkyrie Flying Machine Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Flying Machine Baby Dragon
Skeleton Army Lumberjack Knight Valkyrie Flying Machine Witch
Skeleton Army Witch Lumberjack Knight Valkyrie
Skeleton Army Witch Lumberjack Knight Valkyrie
Valkyrie Skeleton Army Lumberjack
Skeleton Army Valkyrie Flying Machine Baby Dragon Lumberjack
Flying Machine Baby Dragon Witch
Valkyrie Flying Machine Baby Dragon
Witch Skeleton Army Lumberjack
Knight Skeleton Army Valkyrie Lumberjack
Valkyrie Skeleton Army Witch Knight Flying Machine Baby Dragon Lumberjack
Flying Machine Baby Dragon Witch
Skeleton Army Lumberjack Knight Valkyrie Flying Machine Witch
Valkyrie Skeleton Army Baby Dragon Witch Lumberjack
Skeleton Army Knight Lumberjack
Skeleton Army Lumberjack
Knight Valkyrie Skeleton Army Witch Lumberjack
Knight Valkyrie Flying Machine Skeleton Army Baby Dragon Witch Lumberjack
Valkyrie Baby Dragon Witch Knight Flying Machine Lumberjack
Lumberjack
Valkyrie Skeleton Army Knight Flying Machine Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Lumberjack Witch
Knight Valkyrie Flying Machine Baby Dragon Lumberjack
Skeleton Army Lumberjack Knight Valkyrie Witch
Valkyrie Skeleton Army Lumberjack Knight
Knight Valkyrie Skeleton Army Witch Lumberjack
Flying Machine Baby Dragon Witch
Skeleton Army Knight Valkyrie Flying Machine Witch Lumberjack
Knight Valkyrie Skeleton Army Lumberjack
Knight Valkyrie Flying Machine Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Knight Valkyrie Flying Machine Witch Lumberjack
Skeleton Army Valkyrie
Skeleton Army Knight Valkyrie Witch Lumberjack
Valkyrie Flying Machine Skeleton Army Baby Dragon Witch
Skeleton Army Witch Knight Valkyrie Flying Machine Baby Dragon Lumberjack
Valkyrie Flying Machine Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Knight Valkyrie Flying Machine
Valkyrie Baby Dragon
Flying Machine Baby Dragon Witch
Flying Machine Baby Dragon Witch
Flying Machine Baby Dragon
Flying Machine
Lumberjack
Knight Valkyrie Flying Machine
Flying Machine Baby Dragon
Flying Machine Knight Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon Witch
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Valkyrie Flying Machine Baby Dragon Witch
Baby Dragon
Flying Machine Baby Dragon
Valkyrie Baby Dragon Witch
Witch
Flying Machine Baby Dragon Witch
Flying Machine Baby Dragon Witch
Baby Dragon
Flying Machine Baby Dragon Witch
Flying Machine Witch
Flying Machine Skeleton Army Witch
Flying Machine Baby Dragon Witch
Knight Valkyrie Flying Machine Baby Dragon Lumberjack
Flying Machine Baby Dragon
Flying Machine
Flying Machine Baby Dragon Witch
Flying Machine Witch
Flying Machine Baby Dragon Witch

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