My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Wizard Dark Prince Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Dark Prince
Giant Snowball
Bats Witch Lumberjack
Zap
Bats Dark Prince Witch
Barbarian Barrel
Elixir Golem Wizard Dark Prince Witch Lumberjack
The Log
Elixir Golem Dark Prince Witch Lumberjack
Earthquake
Elixir Golem Witch
Arrows
Bats Witch
Royal Delivery
Bats Elixir Golem Wizard Dark Prince Witch Lumberjack
Fireball
Elixir Golem Wizard Witch Lumberjack
Poison
Bats Elixir Golem Wizard Witch
Lightning
Wizard Dark Prince Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Rage Tornado Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Elixir Golem Tornado Dark Prince Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Elixir Golem Tornado

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem Rage Dark Prince Lumberjack
Elixir Golem
Rage Bats Wizard Tornado Witch Lumberjack
Wizard
Tornado Elixir Golem Rage Dark Prince Lumberjack
Rage
Elixir Golem Witch Bats Wizard Dark Prince
Tornado
Wizard Elixir Golem Dark Prince Witch
Dark Prince
Bats Wizard Rage Tornado Witch Lumberjack
Witch
Rage Elixir Golem Tornado Dark Prince Lumberjack
Lumberjack
Bats Elixir Golem Wizard Dark Prince Witch

Defense Synergies 1 8

Bats
Dark Prince Lumberjack
Elixir Golem
Wizard
Tornado Dark Prince Lumberjack
Rage
Tornado
Wizard Dark Prince Witch
Dark Prince
Bats Wizard Tornado Witch
Witch
Tornado Dark Prince Lumberjack
Lumberjack
Bats Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Lumberjack Bats Dark Prince Witch
Tornado Witch Lumberjack Bats Dark Prince
Witch Lumberjack Bats Dark Prince
Tornado Dark Prince Lumberjack
Tornado Bats Dark Prince Lumberjack
Bats Tornado Wizard Witch
Witch Tornado Lumberjack
Tornado Dark Prince Lumberjack
Bats Witch Wizard Tornado Dark Prince Lumberjack
Bats Wizard Tornado Witch
Lumberjack Bats Wizard Dark Prince Witch
Wizard Bats Tornado Dark Prince Witch Lumberjack
Lumberjack
Tornado Lumberjack
Wizard Bats Tornado Dark Prince Witch Lumberjack
Bats Wizard Tornado Dark Prince Witch Lumberjack
Wizard Tornado Witch Bats Dark Prince Lumberjack
Tornado Lumberjack
Wizard Dark Prince Bats Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince Witch
Wizard Lumberjack
Lumberjack Bats Dark Prince Witch
Dark Prince Lumberjack Bats Tornado
Dark Prince Witch Lumberjack
Wizard Bats Tornado Witch
Dark Prince Bats Witch Lumberjack
Dark Prince Lumberjack
Bats Tornado Dark Prince Witch
Witch
Bats Dark Prince Witch Lumberjack
Tornado Dark Prince
Dark Prince Wizard Witch Lumberjack
Wizard Witch
Witch Bats Tornado Dark Prince Lumberjack
Bats Wizard Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Dark Prince
Wizard Dark Prince
Wizard Bats Tornado Witch
Wizard Tornado Witch
Wizard Tornado
Wizard Tornado
Bats Tornado Lumberjack
Wizard Tornado Dark Prince
Wizard Tornado
Wizard Witch
Wizard
Tornado
Bats
Wizard Dark Prince
Wizard Tornado Witch
Wizard Tornado
Tornado
Tornado Wizard Dark Prince Witch
Witch
Wizard Tornado Witch
Wizard Tornado Witch
Tornado
Bats Wizard Tornado Witch
Bats Wizard Witch
Wizard
Wizard
Bats Dark Prince Witch
Wizard Tornado Witch
Wizard Dark Prince Lumberjack
Wizard
Tornado
Dark Prince
Bats Tornado Witch
Bats Tornado Witch
Tornado Dark Prince Witch

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