My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Witch Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit Inferno Dragon
Giant Snowball
Goblins Musketeer Witch Inferno Dragon
Zap
Goblins Royal Giant Witch Bandit Inferno Dragon
Barbarian Barrel
Goblins Musketeer Witch Bandit
The Log
Goblins Royal Giant Musketeer Witch Bandit
Earthquake
Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Musketeer Witch Bandit Inferno Dragon
Fireball
Musketeer Witch Bandit Inferno Dragon
Poison
Musketeer Witch
Lightning
Musketeer Witch Bandit Inferno Dragon
Rocket
Musketeer Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Bandit Musketeer Inferno Dragon Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Bandit

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Zap
Goblins Royal Giant Musketeer Witch The Log Bandit
Royal Giant
Goblins Zap Musketeer Witch The Log Bandit
Musketeer
Zap Royal Giant The Log Bandit
Witch
Zap Royal Giant Bandit
The Log
Zap Royal Giant Musketeer Bandit
Bandit
Zap Royal Giant Musketeer Witch The Log
Inferno Dragon

Defense Synergies 1 14

Goblins
Zap Musketeer The Log Bandit
Zap
Goblins Musketeer Witch The Log Bandit Inferno Dragon
Royal Giant
Musketeer
The Log Goblins Zap Bandit
Witch
Zap The Log Bandit
The Log
Musketeer Goblins Zap Witch Bandit Inferno Dragon
Bandit
Goblins Zap Musketeer Witch The Log
Inferno Dragon
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Inferno Dragon Goblins Zap Musketeer Witch The Log Bandit
Witch Goblins Musketeer Bandit Inferno Dragon
Witch Inferno Dragon Goblins Musketeer Bandit
The Log
The Log Goblins Zap Musketeer Bandit
Musketeer Inferno Dragon Zap Witch
Zap Musketeer The Log Bandit
Witch Inferno Dragon Goblins Musketeer
Goblins Musketeer Bandit
Goblins Witch Zap Musketeer The Log Bandit
Musketeer Inferno Dragon Zap Witch
Zap Musketeer Witch The Log Bandit
Goblins Zap Witch The Log
Inferno Dragon Bandit
Zap The Log Bandit Inferno Dragon
Goblins Musketeer Witch
Goblins Zap Musketeer Witch The Log Bandit
Zap Witch The Log Musketeer Bandit Inferno Dragon
Musketeer Inferno Dragon
Goblins Musketeer Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Witch Bandit
Bandit Zap Musketeer The Log Inferno Dragon
Bandit Goblins Zap Musketeer Witch The Log
Zap Musketeer The Log Bandit
Musketeer Witch Bandit Inferno Dragon
Zap Musketeer Witch
Goblins Musketeer Witch Bandit
Inferno Dragon
Zap Goblins Witch The Log Bandit Inferno Dragon
Witch Musketeer Inferno Dragon
Inferno Dragon Musketeer Witch
Zap The Log
Witch Bandit
Musketeer Witch
Witch Goblins Zap Musketeer The Log Inferno Dragon
Zap Musketeer Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Bandit
Zap Musketeer The Log Bandit
The Log Bandit
Musketeer The Log
Zap The Log
Zap Musketeer Witch
Musketeer Witch The Log
The Log Zap
The Log Zap Bandit
Goblins Musketeer
Zap Musketeer The Log Bandit
Zap Musketeer
Musketeer The Log Bandit
Musketeer Bandit
Zap Musketeer The Log
Zap Musketeer Witch The Log Bandit
Musketeer The Log Bandit
Zap Musketeer The Log Bandit
Zap Witch The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Witch
Witch Inferno Dragon
The Log Zap Musketeer Witch Bandit
Zap Musketeer Witch The Log Bandit
Zap Musketeer The Log Bandit
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer The Log Bandit
Zap
The Log
Zap Musketeer Witch Bandit
Zap Musketeer Witch
The Log
Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Musketeer Witch The Log
Zap Musketeer Witch
Zap Musketeer Witch The Log Bandit

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