My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Witch Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Wizard Witch Electro Wizard Night Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Wizard Witch Electro Wizard Night Witch
Fireball
Wizard Witch Electro Wizard Night Witch
Poison
Wizard Witch Electro Wizard Night Witch
Lightning
Wizard Witch Electro Wizard Night Witch
Rocket
Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Fireball Electro Wizard Night Witch Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Fireball Electro Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Giant The Log Electro Wizard
Giant
Rage Night Witch Fireball Wizard Witch The Log Electro Wizard
Wizard
Giant Rage
Rage
Giant Witch Wizard Electro Wizard Night Witch
Witch
Rage Giant
The Log
Fireball Giant
Electro Wizard
Fireball Giant Rage
Night Witch
Giant Rage

Defense Synergies 1 8

Fireball
The Log Electro Wizard
Giant
Wizard
The Log Electro Wizard
Rage
Witch
The Log Electro Wizard
The Log
Fireball Wizard Witch Electro Wizard Night Witch
Electro Wizard
Fireball Wizard Witch The Log Night Witch
Night Witch
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Electro Wizard
Witch The Log Electro Wizard Night Witch
Witch Electro Wizard Night Witch
Witch Night Witch Electro Wizard
Fireball The Log
Fireball The Log Electro Wizard Night Witch
Electro Wizard Fireball Wizard Witch Night Witch
Fireball The Log Electro Wizard
Witch Night Witch
Electro Wizard Night Witch
Witch Electro Wizard Fireball Wizard The Log Night Witch
Fireball Wizard Witch Electro Wizard Night Witch
Night Witch Fireball Wizard Witch The Log Electro Wizard
Fireball Wizard Witch The Log Electro Wizard Night Witch
Electro Wizard
Fireball The Log Electro Wizard
Wizard Fireball Witch Electro Wizard Night Witch
Fireball Wizard Witch The Log Electro Wizard Night Witch
Wizard Witch The Log Fireball Electro Wizard
Electro Wizard
Wizard Fireball Witch The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Electro Wizard
Fireball Electro Wizard Wizard The Log
Witch The Log Electro Wizard
Fireball The Log Electro Wizard Night Witch
Witch Night Witch
Fireball Wizard Witch Electro Wizard
Fireball Witch Electro Wizard Night Witch
Electro Wizard Fireball Witch The Log
Witch
Witch
Fireball The Log Electro Wizard
Fireball Wizard Witch Night Witch
Wizard Fireball Witch
Witch Electro Wizard Fireball The Log Night Witch
Fireball Wizard Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Electro Wizard Night Witch
Fireball Wizard The Log Electro Wizard
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Night Witch
Fireball Wizard The Log Electro Wizard
Fireball Wizard Witch The Log
Fireball The Log Night Witch
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch Electro Wizard
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard Witch Electro Wizard Night Witch
Electro Wizard Fireball Wizard Witch
Fireball Night Witch
Fireball Wizard The Log Night Witch
Fireball Electro Wizard
Fireball Wizard The Log
Electro Wizard Fireball Witch Night Witch
Fireball Wizard Witch Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard
The Log Fireball Wizard
Fireball
Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard

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