My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Valkyrie Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs
Giant Snowball
Fire Spirit Hog Rider Royal Hogs Witch
Zap
Fire Spirit Royal Hogs Witch
Barbarian Barrel
Fire Spirit Knight Valkyrie Wizard Royal Hogs Witch
The Log
Fire Spirit Hog Rider Royal Hogs Witch
Earthquake
Hog Rider Royal Hogs Witch
Arrows
Fire Spirit Royal Hogs Witch
Royal Delivery
Fire Spirit Knight Valkyrie Hog Rider Wizard Royal Hogs Witch
Fireball
Hog Rider Wizard Royal Hogs Witch
Poison
Wizard Royal Hogs Witch
Lightning
Knight Valkyrie Wizard Witch
Rocket
Valkyrie Hog Rider Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Valkyrie Hog Rider Wizard Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Knight Valkyrie

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Knight Royal Hogs
Knight
Hog Rider Fire Spirit Wizard Royal Hogs Witch The Log
Valkyrie
Fire Spirit Hog Rider Wizard Royal Hogs Witch
Hog Rider
Fire Spirit Knight Valkyrie The Log Wizard Witch
Wizard
Knight Valkyrie Hog Rider Royal Hogs
Royal Hogs
Fire Spirit Knight Valkyrie Wizard The Log
Witch
Knight Valkyrie Hog Rider
The Log
Hog Rider Knight Royal Hogs

Defense Synergies 1 10

Fire Spirit
Knight Valkyrie The Log
Knight
Fire Spirit Wizard Witch The Log
Valkyrie
Fire Spirit Wizard Witch The Log
Hog Rider
Wizard
Knight Valkyrie The Log
Royal Hogs
Witch
Knight Valkyrie The Log
The Log
Fire Spirit Knight Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard The Log
Knight Valkyrie Witch The Log
Witch Fire Spirit Knight Valkyrie
Witch Knight Valkyrie
Valkyrie The Log
The Log Fire Spirit Valkyrie
Fire Spirit Wizard Witch
Valkyrie The Log
Witch
Knight Fire Spirit Valkyrie
Valkyrie Witch Knight Wizard The Log
Wizard Witch
Fire Spirit Knight Valkyrie Wizard Witch The Log
Fire Spirit Valkyrie Wizard Witch The Log
Knight
The Log
Wizard Knight Valkyrie Witch
Fire Spirit Knight Valkyrie Wizard Witch The Log
Valkyrie Wizard Witch The Log Fire Spirit Knight
Valkyrie Wizard Fire Spirit Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch
Knight Valkyrie Wizard The Log
Knight Valkyrie Witch The Log
Valkyrie Knight The Log
Knight Valkyrie Witch
Fire Spirit Wizard Witch
Knight Valkyrie Witch
Knight Valkyrie
Knight Valkyrie Witch The Log
Witch
Knight Valkyrie Witch
Valkyrie The Log
Knight Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Knight Valkyrie The Log
Valkyrie Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
The Log
The Log
Knight Valkyrie The Log
Wizard Fire Spirit Valkyrie The Log
Wizard Fire Spirit Witch
Fire Spirit Wizard Witch The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit
Knight Valkyrie Wizard The Log
Fire Spirit Wizard
Fire Spirit Knight The Log
The Log
Wizard Witch The Log
Wizard The Log
Fire Spirit Wizard The Log
Fire Spirit Valkyrie Wizard Witch The Log
The Log
Wizard
The Log
The Log
The Log Fire Spirit Valkyrie Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Fire Spirit Wizard Witch
Wizard Witch
Wizard The Log
Wizard The Log
Fire Spirit Witch
Fire Spirit Wizard Witch
The Log
Knight Valkyrie Wizard
The Log Wizard
Witch The Log
Witch
Witch The Log

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