My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard
Giant Snowball
Goblin Gang Mega Minion Witch Graveyard
Zap
Goblin Gang Witch Graveyard
Barbarian Barrel
Goblin Gang Wizard Witch Graveyard
The Log
Goblin Gang Witch Graveyard
Earthquake
Goblin Gang Witch Graveyard
Arrows
Goblin Gang Witch Graveyard
Royal Delivery
Goblin Gang Mega Minion Wizard Witch Graveyard
Fireball
Goblin Gang Mega Minion Wizard Witch
Poison
Goblin Gang Mega Minion Wizard Witch Graveyard
Lightning
Mega Minion Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Mega Minion Wizard Witch Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Mega Minion

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Graveyard Mega Minion
Goblin Gang
Golem
Mega Minion
Golem Arrows Graveyard
Wizard
Golem
Witch
Golem Graveyard
Golem
Arrows Mega Minion Goblin Gang Wizard Witch The Log Graveyard
The Log
Golem Graveyard
Graveyard
Arrows Mega Minion Witch Golem The Log

Defense Synergies 0 7

Arrows
Mega Minion
Goblin Gang
The Log
Mega Minion
Arrows Wizard Witch The Log
Wizard
Mega Minion The Log
Witch
Mega Minion The Log
Golem
The Log
Goblin Gang Mega Minion Wizard Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard The Log
Goblin Gang Mega Minion Witch The Log
Goblin Gang Witch Mega Minion
Witch Goblin Gang Mega Minion
Arrows The Log
Arrows Goblin Gang The Log Mega Minion
Mega Minion Arrows Goblin Gang Wizard Witch
Arrows The Log
Witch Goblin Gang
Goblin Gang
Goblin Gang Witch Arrows Mega Minion Wizard The Log
Arrows Mega Minion Goblin Gang Wizard Witch
Goblin Gang Wizard Witch The Log
Wizard Arrows Goblin Gang Mega Minion Witch The Log
Goblin Gang
Goblin Gang The Log
Wizard Arrows Goblin Gang Witch
Arrows Goblin Gang Mega Minion Wizard Witch The Log
Arrows Wizard Witch The Log Mega Minion
Goblin Gang Wizard Arrows Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Arrows Goblin Gang Mega Minion Wizard The Log
Goblin Gang Witch The Log
Goblin Gang The Log
Goblin Gang Witch
Arrows Wizard Goblin Gang Witch
Goblin Gang Mega Minion Witch
Mega Minion Witch The Log
Witch Goblin Gang Mega Minion
Mega Minion Witch
Arrows The Log
Goblin Gang Wizard Witch
Wizard Witch
Goblin Gang Witch Mega Minion The Log
Arrows Mega Minion Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Mega Minion Witch
Arrows Wizard Witch The Log
Arrows The Log Wizard
Arrows The Log Wizard
Goblin Gang
Arrows Wizard The Log
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard Witch The Log
Arrows Wizard The Log
Arrows
Arrows Mega Minion Wizard The Log
Arrows Wizard Witch The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard Witch
Mega Minion Witch
Arrows The Log Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log
Arrows Wizard Witch
Mega Minion Wizard Witch
Mega Minion
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Goblin Gang Witch
Arrows Mega Minion Wizard Witch
Arrows The Log
Goblin Gang Mega Minion Wizard
Arrows The Log Wizard
Arrows
Mega Minion
Goblin Gang Witch The Log
Witch
Witch The Log

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