My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Baby Dragon Dark Prince Witch Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Fisherman Graveyard
Giant Snowball
Skeletons Baby Dragon Witch Fisherman Graveyard
Zap
Skeletons Dark Prince Witch Fisherman Graveyard
Barbarian Barrel
Skeletons Knight Dark Prince Witch Graveyard
The Log
Skeletons Dark Prince Witch Fisherman Graveyard
Earthquake
Skeletons Witch Graveyard
Arrows
Skeletons Witch Graveyard
Royal Delivery
Skeletons Knight Baby Dragon Dark Prince Witch Fisherman Graveyard
Fireball
Baby Dragon Witch Fisherman
Poison
Witch Fisherman Graveyard
Lightning
Knight Baby Dragon Dark Prince Witch Fisherman
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Fisherman Baby Dragon Dark Prince Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Fisherman

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Baby Dragon Graveyard Witch The Log
Baby Dragon
Knight Graveyard Dark Prince Witch Fisherman
Dark Prince
Baby Dragon Witch Fisherman Graveyard
Witch
Knight Baby Dragon Dark Prince Graveyard
The Log
Knight Fisherman Graveyard
Fisherman
Baby Dragon Dark Prince The Log Graveyard
Graveyard
Knight Baby Dragon Dark Prince Witch The Log Fisherman

Defense Synergies 1 17

Skeletons
Fisherman Knight Baby Dragon Dark Prince Witch The Log
Knight
Skeletons Baby Dragon Witch The Log Fisherman
Baby Dragon
Skeletons Knight Dark Prince Witch The Log
Dark Prince
Skeletons Baby Dragon Witch The Log
Witch
Skeletons Knight Baby Dragon Dark Prince The Log Fisherman
The Log
Skeletons Knight Baby Dragon Dark Prince Witch Fisherman
Fisherman
Skeletons Knight Witch The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon The Log
Skeletons Knight Dark Prince Witch The Log Fisherman
Witch Fisherman Skeletons Knight Dark Prince
Witch Skeletons Knight Dark Prince Fisherman
Dark Prince The Log
The Log Skeletons Baby Dragon Dark Prince
Baby Dragon Witch
Baby Dragon The Log
Witch Skeletons Fisherman
Knight Skeletons Dark Prince Fisherman
Witch Skeletons Knight Baby Dragon Dark Prince The Log Fisherman
Baby Dragon Witch
Skeletons Knight Dark Prince Witch The Log
Baby Dragon Dark Prince Witch The Log
Knight
The Log Fisherman
Skeletons Knight Dark Prince Witch Fisherman
Knight Baby Dragon Dark Prince Witch The Log Fisherman
Baby Dragon Witch The Log Knight Dark Prince Fisherman
Fisherman
Dark Prince Knight Baby Dragon Witch The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Dark Prince Witch Fisherman
Knight Baby Dragon The Log Fisherman
Skeletons Knight Dark Prince Witch The Log Fisherman
Dark Prince Knight The Log Fisherman
Skeletons Knight Dark Prince Witch Fisherman
Skeletons Baby Dragon Witch
Dark Prince Skeletons Knight Witch
Knight Dark Prince Fisherman
Skeletons Knight Baby Dragon Dark Prince Witch The Log
Witch Skeletons
Knight Dark Prince Witch
Dark Prince The Log
Dark Prince Skeletons Knight Witch
Baby Dragon Witch
Witch Skeletons Knight Baby Dragon Dark Prince The Log Fisherman
Baby Dragon Dark Prince Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Baby Dragon The Log Fisherman
Baby Dragon The Log
Knight Dark Prince The Log
Baby Dragon Dark Prince The Log
Baby Dragon Witch
Baby Dragon Witch The Log
The Log Baby Dragon
The Log Fisherman
Fisherman
Knight Dark Prince The Log Fisherman
Baby Dragon
Knight Baby Dragon The Log Fisherman
Baby Dragon Fisherman
Baby Dragon The Log Fisherman
Baby Dragon Witch The Log
Baby Dragon The Log
Fisherman
Baby Dragon Dark Prince The Log Fisherman
Baby Dragon Witch The Log
Baby Dragon The Log
The Log Fisherman
Baby Dragon The Log
The Log Baby Dragon Dark Prince Witch
Witch Fisherman
The Log Baby Dragon Witch Fisherman
Baby Dragon Witch The Log Fisherman
Baby Dragon The Log Fisherman
Baby Dragon Witch
Witch
The Log
The Log
Dark Prince Witch
Baby Dragon Witch
The Log
Knight Baby Dragon Dark Prince
The Log Baby Dragon
Dark Prince
Baby Dragon Witch The Log
Witch
Baby Dragon Dark Prince Witch The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: