My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Goblin Barrel
Giant Snowball
Archers Minions Hog Rider Goblin Barrel Witch Lumberjack
Zap
Archers Minions Goblin Barrel Witch
Barbarian Barrel
Archers Goblin Barrel Witch Electro Wizard Lumberjack
The Log
Archers Hog Rider Goblin Barrel Witch Lumberjack
Earthquake
Archers Hog Rider Goblin Barrel Witch
Arrows
Archers Minions Goblin Barrel Witch
Royal Delivery
Archers Minions Hog Rider Goblin Barrel Witch Electro Wizard Lumberjack
Fireball
Archers Minions Hog Rider Goblin Barrel Witch Electro Wizard Lumberjack
Poison
Archers Minions Witch Electro Wizard
Lightning
Witch Electro Wizard Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Goblin Barrel Hog Rider Electro Wizard Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Minions Goblin Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Lumberjack
Minions
Hog Rider Lumberjack
Hog Rider
Minions The Log Archers Goblin Barrel Witch Electro Wizard Lumberjack
Goblin Barrel
Hog Rider Lumberjack
Witch
Hog Rider Lumberjack
The Log
Hog Rider Lumberjack
Electro Wizard
Hog Rider Lumberjack
Lumberjack
Archers Minions Hog Rider Goblin Barrel Witch The Log Electro Wizard

Defense Synergies 0 14

Archers
Minions Witch The Log Electro Wizard Lumberjack
Minions
Archers The Log Electro Wizard Lumberjack
Hog Rider
Goblin Barrel
Witch
Archers The Log Electro Wizard Lumberjack
The Log
Archers Minions Witch Electro Wizard Lumberjack
Electro Wizard
Archers Minions Witch The Log Lumberjack
Lumberjack
Archers Minions Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log Electro Wizard
Lumberjack Minions Witch The Log Electro Wizard
Witch Lumberjack Archers Minions Electro Wizard
Witch Lumberjack Minions Electro Wizard
The Log Lumberjack
The Log Archers Minions Electro Wizard Lumberjack
Minions Electro Wizard Archers Witch
The Log Electro Wizard
Witch Minions Lumberjack
Archers Electro Wizard Lumberjack
Archers Minions Witch Electro Wizard The Log Lumberjack
Minions Archers Witch Electro Wizard
Lumberjack Minions Witch The Log Electro Wizard
Minions Witch The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack
Minions Witch Electro Wizard Lumberjack
Archers Minions Witch The Log Electro Wizard Lumberjack
Witch The Log Archers Minions Electro Wizard Lumberjack
Electro Wizard Lumberjack
Archers Minions Witch The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Witch Electro Wizard
Electro Wizard Archers The Log Lumberjack
Lumberjack Minions Witch The Log Electro Wizard
Lumberjack The Log Electro Wizard
Witch Lumberjack
Archers Minions Witch Electro Wizard
Archers Minions Witch Electro Wizard Lumberjack
Lumberjack
Electro Wizard Minions Witch The Log
Witch
Minions Witch Lumberjack
The Log Electro Wizard
Witch Lumberjack
Archers Witch
Witch Electro Wizard Archers Minions The Log Lumberjack
Minions Archers Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
The Log
Minions Witch
Archers Witch The Log
The Log
The Log
Minions Electro Wizard Lumberjack
The Log Electro Wizard
Archers
The Log
Minions
The Log
Witch The Log
The Log
Minions
Archers The Log Electro Wizard
Witch The Log
Minions The Log
The Log
The Log
The Log Witch
Witch
The Log Witch Electro Wizard
Witch The Log
The Log
Archers Witch Electro Wizard
Electro Wizard Minions Witch
The Log
Electro Wizard
The Log
Electro Wizard Archers Minions Witch
Archers Witch Electro Wizard
The Log
Electro Wizard Lumberjack
The Log
Minions Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard

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