My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army Miner
Giant Snowball
Goblin Gang Hog Rider Goblin Hut Skeleton Army Witch Miner
Zap
Goblin Gang Goblin Hut Skeleton Army Witch
Barbarian Barrel
Goblin Gang Goblin Hut Skeleton Army Witch Ice Wizard
The Log
Goblin Gang Hog Rider Goblin Hut Skeleton Army Witch
Earthquake
Goblin Gang Hog Rider Goblin Hut Skeleton Army Witch
Arrows
Goblin Gang Goblin Hut Skeleton Army Witch
Royal Delivery
Goblin Gang Hog Rider Goblin Hut Skeleton Army Witch Miner Ice Wizard
Fireball
Goblin Gang Hog Rider Goblin Hut Skeleton Army Witch Ice Wizard
Poison
Goblin Gang Goblin Hut Skeleton Army Witch Ice Wizard
Lightning
Goblin Hut Witch Ice Wizard
Rocket
Hog Rider Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Army Miner Ice Wizard Hog Rider Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Skeleton Army Miner

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Miner Goblin Hut
Hog Rider
Goblin Gang The Log Goblin Hut Witch
Goblin Hut
Goblin Gang Hog Rider The Log Miner Ice Wizard
Skeleton Army
Witch
Hog Rider Miner
The Log
Hog Rider Goblin Hut Miner
Miner
Goblin Gang Goblin Hut Witch The Log
Ice Wizard
Goblin Hut

Defense Synergies 0 13

Goblin Gang
Goblin Hut Skeleton Army The Log Miner Ice Wizard
Hog Rider
Goblin Hut
Goblin Gang Skeleton Army Ice Wizard
Skeleton Army
Goblin Gang Goblin Hut The Log Ice Wizard
Witch
The Log Ice Wizard
The Log
Goblin Gang Skeleton Army Witch Miner Ice Wizard
Miner
Goblin Gang The Log
Ice Wizard
Goblin Gang Goblin Hut Skeleton Army Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut The Log
Skeleton Army Goblin Gang Goblin Hut Witch The Log Ice Wizard
Goblin Gang Goblin Hut Skeleton Army Witch Ice Wizard
Goblin Hut Skeleton Army Witch Goblin Gang Ice Wizard
Skeleton Army The Log
Goblin Gang Skeleton Army The Log Ice Wizard
Goblin Gang Goblin Hut Witch Ice Wizard
The Log
Witch Goblin Gang Goblin Hut Skeleton Army Ice Wizard
Goblin Gang Skeleton Army Miner Ice Wizard
Goblin Gang Skeleton Army Witch Ice Wizard Goblin Hut The Log
Goblin Gang Goblin Hut Witch Ice Wizard
Goblin Hut Skeleton Army Goblin Gang Witch The Log Ice Wizard
Skeleton Army Goblin Gang Goblin Hut Witch The Log
Skeleton Army Goblin Gang Goblin Hut
Skeleton Army Goblin Gang Goblin Hut The Log
Goblin Gang Goblin Hut Skeleton Army Witch
Goblin Gang Goblin Hut Skeleton Army Witch The Log Ice Wizard
Witch The Log Goblin Hut Ice Wizard
Goblin Hut
Goblin Gang Skeleton Army Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Goblin Hut Witch
Goblin Gang The Log Miner
Goblin Gang Skeleton Army Goblin Hut Witch The Log
Goblin Gang Skeleton Army The Log
Goblin Gang Goblin Hut Skeleton Army Witch
Goblin Gang Goblin Hut Witch Ice Wizard
Goblin Gang Skeleton Army Goblin Hut Witch Ice Wizard
Skeleton Army
Goblin Hut Skeleton Army Witch The Log
Witch Goblin Gang Goblin Hut Skeleton Army
Goblin Hut Witch
Skeleton Army The Log
Skeleton Army Goblin Gang Witch
Skeleton Army Witch
Goblin Gang Goblin Hut Skeleton Army Witch The Log
Goblin Hut Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner Ice Wizard
Goblin Hut The Log Miner
The Log
The Log
Witch Ice Wizard
Witch The Log
The Log Ice Wizard
The Log Miner
Goblin Gang
Miner The Log
Goblin Hut The Log Miner
Goblin Hut The Log
Goblin Hut Witch The Log
Goblin Hut The Log
The Log
Witch The Log Miner
The Log
The Log
The Log
The Log Witch Ice Wizard
Witch
The Log Miner Witch Ice Wizard
Witch The Log Miner
Miner The Log
Witch Ice Wizard
Goblin Hut Witch
The Log Miner
The Log
Goblin Gang Goblin Hut Skeleton Army Witch
Witch Ice Wizard
The Log
Miner Goblin Gang
The Log
Goblin Gang Witch The Log
Witch
Witch The Log Miner

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