My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Witch
Zap
Royal Giant Witch
Barbarian Barrel
Knight Tesla Witch
The Log
Royal Giant Witch
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Knight Witch
Fireball
Tesla Witch
Poison
Witch
Lightning
Knight Tesla Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Tesla Fireball Freeze Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Knight Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight Royal Giant Freeze Witch
Knight
Zap Fireball Witch
Tesla
Royal Giant
Fireball Zap Witch
Fireball
Zap Royal Giant Knight Freeze
Rage
Witch
Freeze
Zap Fireball
Witch
Rage Zap Knight Royal Giant

Defense Synergies 2 7

Zap
Fireball Knight Tesla Witch
Knight
Tesla Zap Fireball Witch
Tesla
Knight Zap Fireball
Royal Giant
Fireball
Zap Knight Tesla Freeze
Rage
Freeze
Fireball
Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball
Zap Knight Tesla Witch
Tesla Witch Knight Freeze
Tesla Witch Knight
Fireball
Fireball Freeze Zap Tesla
Tesla Zap Fireball Freeze Witch
Zap Tesla Fireball
Tesla Witch
Knight Tesla
Witch Zap Knight Tesla Fireball Freeze
Tesla Zap Fireball Witch
Tesla Zap Knight Fireball Freeze Witch
Fireball Zap Tesla Freeze Witch
Knight Tesla
Zap Tesla Fireball Freeze
Tesla Knight Fireball Witch
Tesla Fireball Zap Knight Witch
Zap Freeze Witch Knight Tesla Fireball
Tesla
Knight Tesla Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Fireball Witch
Fireball Zap Knight Tesla
Zap Knight Witch
Zap Knight Tesla Fireball
Knight Tesla Witch
Fireball Zap Tesla Freeze Witch
Knight Tesla Fireball Witch
Knight Tesla
Zap Freeze Knight Fireball Witch
Witch Tesla
Knight Tesla Witch
Zap Fireball
Knight Tesla Fireball Witch
Tesla Fireball Witch
Tesla Witch Zap Knight Fireball Freeze
Zap Tesla Fireball Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze
Fireball Zap
Fireball
Knight Fireball Freeze
Fireball Zap
Fireball Zap Freeze Witch
Witch
Fireball Zap Freeze
Fireball Zap
Fireball
Zap Knight Fireball
Fireball Zap
Knight Fireball
Fireball Freeze
Zap Fireball
Zap Fireball Witch
Fireball
Fireball Freeze
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Freeze Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch
Zap Fireball Freeze Witch
Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Fireball Freeze Witch
Fireball Zap Witch
Freeze
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Zap Fireball Freeze Witch
Zap Fireball Witch
Zap Fireball Freeze Witch

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