My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Hunter Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Hunter Witch Golem Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Zappies Witch
Zap
Minions Zappies Witch
Barbarian Barrel
Zappies Hunter Witch Ice Wizard Royal Ghost
The Log
Zappies Hunter Witch
Earthquake
Zappies Witch
Arrows
Minions Zappies Witch
Royal Delivery
Minions Zappies Hunter Witch Ice Wizard Royal Ghost
Fireball
Minions Zappies Hunter Witch Ice Wizard
Poison
Minions Zappies Hunter Witch Ice Wizard
Lightning
Hunter Witch Ice Wizard
Rocket
Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Hunter Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Ice Wizard Royal Ghost Zappies Hunter Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Ice Wizard Royal Ghost

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Golem
Zappies
Golem Royal Ghost
Hunter
Golem
Witch
Golem Royal Ghost
Golem
Minions Zappies Hunter Witch The Log Ice Wizard
The Log
Golem
Ice Wizard
Golem
Royal Ghost
Zappies Witch

Defense Synergies 0 12

Minions
Zappies Hunter The Log Ice Wizard
Zappies
Minions The Log
Hunter
Minions The Log Ice Wizard
Witch
The Log Ice Wizard Royal Ghost
Golem
The Log
Minions Zappies Hunter Witch Ice Wizard Royal Ghost
Ice Wizard
Minions Hunter Witch The Log
Royal Ghost
Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Zappies The Log
Hunter Minions Zappies Witch The Log Ice Wizard
Hunter Witch Minions Zappies Ice Wizard
Hunter Witch Minions Zappies Ice Wizard
The Log
The Log Minions Zappies Hunter Ice Wizard Royal Ghost
Minions Hunter Zappies Witch Ice Wizard
The Log
Zappies Hunter Witch Minions Ice Wizard
Zappies Hunter Ice Wizard Royal Ghost
Minions Witch Ice Wizard Zappies Hunter The Log Royal Ghost
Minions Hunter Zappies Witch Ice Wizard
Hunter Minions Zappies Witch The Log Ice Wizard
Minions Zappies Hunter Witch The Log Royal Ghost
Zappies Hunter
Zappies Hunter The Log
Minions Zappies Hunter Witch
Minions Zappies Hunter Witch The Log Ice Wizard Royal Ghost
Hunter Witch The Log Minions Zappies Ice Wizard Royal Ghost
Zappies Hunter
Royal Ghost Minions Zappies Hunter Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Witch Royal Ghost
Hunter The Log Royal Ghost
Zappies Minions Hunter Witch The Log
Hunter Zappies The Log
Zappies Hunter Witch
Minions Zappies Hunter Witch Ice Wizard
Minions Zappies Hunter Witch Ice Wizard
Zappies Hunter
Minions Zappies Witch The Log
Witch Zappies
Minions Zappies Hunter Witch
The Log
Zappies Hunter Witch
Zappies Witch
Zappies Witch Minions Hunter The Log
Minions Zappies Hunter Witch The Log Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Ice Wizard Royal Ghost
The Log
The Log
The Log
Minions Hunter Witch Ice Wizard
Witch The Log
The Log Hunter Ice Wizard
The Log
Minions
The Log
Hunter The Log
Minions
The Log
Hunter Witch The Log
The Log
Minions
Hunter The Log
Witch The Log
Minions The Log
The Log
The Log
The Log Hunter Witch Ice Wizard
Witch
The Log Hunter Witch Ice Wizard Royal Ghost
Witch The Log
The Log
Hunter Witch Ice Wizard
Minions Zappies Witch
Hunter The Log
Zappies
The Log
Minions Zappies Witch
Zappies Hunter Witch Ice Wizard
The Log
Hunter
The Log
Minions Zappies Witch The Log
Zappies Witch
Witch The Log Royal Ghost

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