My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Barbarians Musketeer Witch
Zap
Minions Witch
Barbarian Barrel
Barbarians Musketeer Wizard Witch Ice Wizard
The Log
Barbarians Musketeer Witch
Earthquake
Barbarians Witch
Arrows
Minions Witch
Royal Delivery
Minions Barbarians Musketeer Wizard Witch Ice Wizard
Fireball
Minions Barbarians Musketeer Wizard Witch Ice Wizard
Poison
Minions Barbarians Musketeer Wizard Witch Ice Wizard
Lightning
Musketeer Wizard Witch Ice Wizard
Rocket
Barbarians Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Ice Wizard Musketeer Barbarians Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Ice Wizard Musketeer

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant
Barbarians
Musketeer
Giant The Log
Giant
Minions Musketeer Wizard Witch The Log Ice Wizard
Wizard
Giant
Witch
Giant
The Log
Musketeer Giant
Ice Wizard
Giant

Defense Synergies 1 8

Minions
Musketeer The Log Ice Wizard
Barbarians
Musketeer
The Log Minions
Giant
Wizard
The Log Ice Wizard
Witch
The Log Ice Wizard
The Log
Musketeer Minions Wizard Witch Ice Wizard
Ice Wizard
Minions Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Wizard The Log
Barbarians Minions Musketeer Witch The Log Ice Wizard
Barbarians Witch Minions Musketeer Ice Wizard
Barbarians Witch Minions Musketeer Ice Wizard
Barbarians The Log
The Log Minions Musketeer Ice Wizard
Minions Musketeer Wizard Witch Ice Wizard
Barbarians Musketeer The Log
Barbarians Witch Minions Musketeer Ice Wizard
Barbarians Musketeer Ice Wizard
Minions Barbarians Witch Ice Wizard Musketeer Wizard The Log
Minions Musketeer Wizard Witch Ice Wizard
Barbarians Minions Musketeer Wizard Witch The Log Ice Wizard
Wizard Minions Barbarians Witch The Log
Barbarians
Barbarians The Log
Barbarians Wizard Minions Musketeer Witch
Minions Barbarians Musketeer Wizard Witch The Log Ice Wizard
Wizard Witch The Log Minions Barbarians Musketeer Ice Wizard
Barbarians Musketeer
Wizard Minions Barbarians Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Musketeer Wizard The Log
Barbarians Minions Musketeer Witch The Log
Barbarians Musketeer The Log
Barbarians Musketeer Witch
Wizard Minions Musketeer Witch Ice Wizard
Minions Barbarians Musketeer Witch Ice Wizard
Barbarians
Minions Barbarians Witch The Log
Witch Barbarians Musketeer
Minions Barbarians Musketeer Witch
Barbarians The Log
Barbarians Wizard Witch
Wizard Barbarians Musketeer Witch
Barbarians Witch Minions Musketeer The Log
Minions Barbarians Musketeer Wizard Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Ice Wizard
The Log
Barbarians Musketeer The Log
Wizard The Log
Wizard Minions Musketeer Witch Ice Wizard
Musketeer Wizard Witch The Log
The Log Wizard Ice Wizard
The Log Wizard
Minions Musketeer
Musketeer Wizard The Log
Musketeer Wizard
Musketeer The Log
Minions Musketeer
Musketeer The Log
Musketeer Wizard Witch The Log
Musketeer Wizard The Log
Minions
Musketeer Wizard The Log
Wizard Witch The Log
Minions Musketeer The Log
Wizard
Musketeer The Log
Barbarians Musketeer The Log
The Log Wizard Witch Ice Wizard
Witch
The Log Musketeer Wizard Witch Ice Wizard
Musketeer Wizard Witch The Log
Musketeer The Log
Musketeer Wizard Witch Ice Wizard
Minions Musketeer Wizard Witch
Musketeer Wizard The Log
Wizard The Log
Minions Barbarians Musketeer Witch
Musketeer Wizard Witch Ice Wizard
The Log
Musketeer Wizard
The Log Musketeer Wizard
Musketeer
Minions Musketeer Witch The Log
Musketeer Witch
Musketeer Witch The Log

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