My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Hog Rider Giant
Giant Snowball
Bomber Minion Horde Musketeer Hog Rider Witch
Zap
Bomber Minion Horde Witch
Barbarian Barrel
Bomber Musketeer Witch
The Log
Bomber Musketeer Hog Rider Witch
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Minion Horde Witch
Royal Delivery
Bomber Minion Horde Musketeer Hog Rider Witch
Fireball
Bomber Minion Horde Musketeer Hog Rider Witch
Poison
Bomber Minion Horde Musketeer Witch
Lightning
Musketeer Witch
Rocket
Minion Horde Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Musketeer Hog Rider Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Arrows Musketeer

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Hog Rider
Arrows
Hog Rider Giant
Minion Horde
Rage Hog Rider Giant
Musketeer
Hog Rider Giant
Hog Rider
Arrows Musketeer Rage Bomber Minion Horde Giant Witch
Giant
Bomber Arrows Musketeer Rage Minion Horde Hog Rider Witch
Rage
Minion Horde Hog Rider Giant Witch
Witch
Rage Hog Rider Giant

Defense Synergies 0 0

Bomber
Arrows
Minion Horde
Musketeer
Hog Rider
Giant
Rage
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Musketeer
Minion Horde Bomber Musketeer Witch
Minion Horde Witch Bomber Musketeer
Minion Horde Witch Bomber Musketeer
Bomber Arrows
Arrows Bomber Musketeer
Minion Horde Musketeer Arrows Witch
Arrows Musketeer
Minion Horde Witch Musketeer
Bomber Minion Horde Musketeer
Minion Horde Witch Bomber Arrows Musketeer
Arrows Minion Horde Musketeer Witch
Minion Horde Bomber Musketeer Witch
Bomber Arrows Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde Bomber Arrows Musketeer Witch
Arrows Bomber Minion Horde Musketeer Witch
Arrows Witch Bomber Musketeer
Musketeer
Bomber Arrows Minion Horde Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Bomber Arrows Musketeer
Minion Horde Musketeer Witch
Minion Horde Musketeer
Minion Horde Musketeer Witch
Arrows Minion Horde Musketeer Witch
Minion Horde Musketeer Witch
Minion Horde
Minion Horde Witch
Witch Minion Horde Musketeer
Minion Horde Musketeer Witch
Arrows
Minion Horde Witch
Bomber Minion Horde Musketeer Witch
Witch Bomber Minion Horde Musketeer
Arrows Bomber Minion Horde Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer
Arrows Musketeer
Arrows Minion Horde
Arrows Musketeer
Bomber Arrows Minion Horde
Arrows Minion Horde Musketeer Witch
Bomber Arrows Minion Horde Musketeer Witch
Arrows
Arrows
Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows Musketeer
Musketeer
Arrows Minion Horde Musketeer
Arrows Musketeer
Bomber Arrows Minion Horde Musketeer Witch
Arrows Minion Horde Musketeer
Arrows
Bomber Minion Horde
Bomber Arrows Musketeer
Bomber Arrows Witch
Minion Horde Musketeer
Arrows
Musketeer
Arrows Minion Horde Musketeer
Arrows Bomber Witch
Minion Horde Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Arrows Minion Horde Musketeer Witch
Minion Horde Musketeer Witch
Minion Horde
Bomber Arrows Minion Horde Musketeer
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Musketeer Witch
Arrows Musketeer Witch
Arrows
Minion Horde Musketeer
Arrows Bomber Musketeer
Arrows
Minion Horde Musketeer
Minion Horde Musketeer Witch
Musketeer Witch
Musketeer Witch

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