My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider
Giant Snowball
Bats Minion Horde Hog Rider Baby Dragon Witch Lumberjack
Zap
Bats Minion Horde Witch
Barbarian Barrel
Wizard Witch Lumberjack
The Log
Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Bats Minion Horde Witch
Royal Delivery
Bats Minion Horde Hog Rider Wizard Baby Dragon Witch Lumberjack
Fireball
Minion Horde Hog Rider Wizard Baby Dragon Witch Lumberjack
Poison
Bats Minion Horde Wizard Witch
Lightning
Wizard Baby Dragon Witch Lumberjack
Rocket
Minion Horde Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Hog Rider Baby Dragon Lumberjack Minion Horde Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Hog Rider Baby Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Baby Dragon Lumberjack
Minion Horde
Hog Rider Lumberjack
Fireball
Hog Rider Baby Dragon
Hog Rider
Bats Fireball Minion Horde Wizard Baby Dragon Witch Lumberjack
Wizard
Hog Rider Lumberjack
Baby Dragon
Bats Fireball Hog Rider Witch Lumberjack
Witch
Hog Rider Baby Dragon Lumberjack
Lumberjack
Bats Minion Horde Hog Rider Wizard Baby Dragon Witch

Defense Synergies 0 7

Bats
Baby Dragon Lumberjack
Minion Horde
Fireball
Lumberjack
Hog Rider
Wizard
Lumberjack
Baby Dragon
Bats Witch Lumberjack
Witch
Baby Dragon Lumberjack
Lumberjack
Bats Fireball Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard Baby Dragon
Minion Horde Lumberjack Bats Witch
Minion Horde Witch Lumberjack Bats
Minion Horde Witch Lumberjack Bats
Fireball Lumberjack
Fireball Bats Baby Dragon Lumberjack
Bats Minion Horde Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon
Minion Horde Witch Lumberjack
Minion Horde Lumberjack
Bats Minion Horde Witch Fireball Wizard Baby Dragon Lumberjack
Minion Horde Bats Fireball Wizard Baby Dragon Witch
Minion Horde Lumberjack Bats Fireball Wizard Witch
Fireball Wizard Bats Minion Horde Baby Dragon Witch Lumberjack
Minion Horde Lumberjack
Minion Horde Fireball Lumberjack
Minion Horde Wizard Bats Fireball Witch Lumberjack
Fireball Bats Minion Horde Wizard Baby Dragon Witch Lumberjack
Wizard Baby Dragon Witch Bats Fireball Lumberjack
Lumberjack
Wizard Bats Minion Horde Fireball Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Witch
Fireball Wizard Baby Dragon Lumberjack
Lumberjack Bats Minion Horde Witch
Lumberjack Bats Minion Horde Fireball
Minion Horde Witch Lumberjack
Fireball Wizard Bats Minion Horde Baby Dragon Witch
Bats Minion Horde Fireball Witch Lumberjack
Minion Horde Lumberjack
Minion Horde Bats Fireball Baby Dragon Witch
Witch Minion Horde
Bats Minion Horde Witch Lumberjack
Fireball
Minion Horde Fireball Wizard Witch Lumberjack
Wizard Minion Horde Fireball Baby Dragon Witch
Witch Bats Minion Horde Fireball Baby Dragon Lumberjack
Bats Minion Horde Fireball Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball
Fireball Wizard Minion Horde Baby Dragon
Fireball Wizard Bats Minion Horde Baby Dragon Witch
Minion Horde Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball Wizard
Bats Minion Horde Fireball Lumberjack
Minion Horde Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Wizard Baby Dragon Witch
Minion Horde Fireball Wizard Baby Dragon
Fireball
Bats Minion Horde
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch
Minion Horde Fireball Baby Dragon
Fireball Wizard
Minion Horde Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Minion Horde Witch
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon
Bats Minion Horde Fireball Wizard Baby Dragon Witch
Bats Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Bats Fireball Witch
Fireball Wizard Baby Dragon Witch
Fireball
Fireball Minion Horde Wizard Baby Dragon Lumberjack
Fireball Wizard Baby Dragon
Fireball
Minion Horde
Bats Minion Horde Fireball Baby Dragon Witch
Bats Fireball Witch
Fireball Baby Dragon Witch

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