My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Witch
Zap
Witch
Barbarian Barrel
Knight Barbarians Witch Electro Wizard
The Log
Barbarians Hog Rider Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Barbarians Hog Rider Witch Electro Wizard
Fireball
Barbarians Hog Rider Witch Electro Wizard
Poison
Barbarians Witch Electro Wizard
Lightning
Knight Witch Electro Wizard
Rocket
Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Hog Rider Electro Wizard Barbarians Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Knight Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Hog Rider Arrows Witch Electro Wizard
Barbarians
Hog Rider
Hog Rider
Arrows Knight Rage Barbarians Rocket Witch Electro Wizard
Rocket
Hog Rider
Rage
Hog Rider Witch Electro Wizard
Witch
Rage Knight Hog Rider
Electro Wizard
Knight Hog Rider Rage

Defense Synergies 1 4

Arrows
Knight Barbarians
Knight
Electro Wizard Arrows Witch
Barbarians
Arrows
Hog Rider
Rocket
Rage
Witch
Knight Electro Wizard
Electro Wizard
Knight Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Electro Wizard
Barbarians Knight Witch Electro Wizard
Barbarians Rocket Witch Knight Electro Wizard
Barbarians Witch Knight Electro Wizard
Arrows Barbarians Rocket
Arrows Electro Wizard
Rocket Electro Wizard Arrows Witch
Rocket Arrows Barbarians Electro Wizard
Barbarians Witch
Knight Barbarians Electro Wizard
Barbarians Witch Electro Wizard Arrows Knight
Arrows Witch Electro Wizard
Barbarians Knight Rocket Witch Electro Wizard
Rocket Arrows Barbarians Witch Electro Wizard
Barbarians Knight Electro Wizard
Barbarians Rocket Electro Wizard
Barbarians Arrows Knight Witch Electro Wizard
Arrows Knight Barbarians Witch Electro Wizard
Arrows Witch Knight Barbarians Electro Wizard
Barbarians Electro Wizard
Arrows Knight Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Witch Electro Wizard
Electro Wizard Arrows Knight Rocket
Barbarians Knight Rocket Witch Electro Wizard
Rocket Knight Barbarians Electro Wizard
Barbarians Knight Witch
Arrows Rocket Witch Electro Wizard
Rocket Knight Barbarians Witch Electro Wizard
Knight Barbarians
Rocket Electro Wizard Knight Barbarians Witch
Witch Barbarians
Knight Barbarians Witch
Rocket Arrows Barbarians Electro Wizard
Barbarians Rocket Knight Witch
Barbarians Witch
Barbarians Witch Electro Wizard Knight Rocket
Arrows Barbarians Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket
Arrows Electro Wizard
Rocket Arrows
Arrows Knight Barbarians Rocket
Rocket Arrows
Arrows Rocket Witch
Arrows Witch
Arrows
Arrows
Rocket Electro Wizard
Rocket Arrows Knight Electro Wizard
Arrows Rocket
Rocket Knight
Arrows Rocket
Arrows
Rocket Arrows Witch
Arrows Rocket
Arrows Rocket
Rocket
Rocket Arrows Electro Wizard
Rocket Arrows Witch
Rocket
Rocket Arrows
Rocket
Rocket Arrows Barbarians
Arrows Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch
Rocket Arrows
Arrows Witch Electro Wizard
Rocket Electro Wizard Witch
Arrows Rocket
Rocket Arrows Electro Wizard
Rocket Arrows
Electro Wizard Barbarians Rocket Witch
Rocket Arrows Witch Electro Wizard
Arrows
Knight Rocket Electro Wizard
Arrows
Rocket Arrows
Rocket Witch Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch Electro Wizard

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